ShapeUp-publicShapeUp/tools/buildshaders.ps1

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2024-05-04 19:55:07 +00:00
# Define the paths
$srcPath = "src"
$buildPath = "build"
# Create the build directory if it doesn't exist
if (-Not (Test-Path $buildPath)) {
New-Item -ItemType Directory -Path $buildPath
}
# Copy .fs files from src to build and list each file processed
Get-ChildItem -Path $srcPath -Filter *.fs | ForEach-Object {
Write-Output "Copying: $($_.FullName)"
Copy-Item -Path $_.FullName -Destination $buildPath
}
# Define the output header file
$headerFile = "$buildPath\shaders.h"
# Clear existing content in the header file or create it if it doesn't exist
if (Test-Path $headerFile) {
Clear-Content $headerFile
} else {
New-Item -ItemType File -Path $headerFile
}
# List of files in the specific order required
$fileList = @(
"shader_base.fs",
"shader_prefix.fs",
"slicer_body.fs",
"selection.fs"
)
# Process and append binary data to the header file
foreach ($fileName in $fileList) {
$filePath = Join-Path $buildPath $fileName
if (Test-Path $filePath) {
Write-Output "Processing: $filePath for header file"
$fileData = [System.IO.File]::ReadAllBytes($filePath)
$variableName = [System.IO.Path]::GetFileNameWithoutExtension($fileName)
$hexString = ($fileData | ForEach-Object { "0x{0:x2}" -f $_ }) -join ', '
$arrayDefinition = "unsigned char ${variableName}_fs[] = {$hexString};`n"
$lengthDefinition = "unsigned int ${variableName}_len = $($fileData.Length);`n"
# Append formatted string to header file
Add-Content -Path $headerFile -Value $arrayDefinition
Add-Content -Path $headerFile -Value $lengthDefinition
} else {
Write-Output "Warning: File $filePath does not exist."
}
}
# Notify completion
Write-Output "All specified files have been processed and appended to $headerFile."