Downgrade raygui to 4.0
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raygui v4.1-dev - A simple and easy-to-use immediate-mode gui library
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* raygui v4.0 - A simple and easy-to-use immediate-mode gui library
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*
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* DESCRIPTION:
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* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
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@ -26,7 +26,7 @@
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* NOTES:
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* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for
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* font atlas recs and glyphs, freeing that memory is (usually) up to the user,
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* no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads
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* no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads
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* by default any previously loaded font (texture, recs, glyphs).
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* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions
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*
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@ -141,9 +141,6 @@
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* Draw text bounds rectangles for debug
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*
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* VERSIONS HISTORY:
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* 4.1-dev (2024) Current dev version...
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* ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes
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*
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* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider()
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* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
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* ADDED: Multiple new icons, mostly compiler related
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@ -317,9 +314,9 @@
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#define RAYGUI_H
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#define RAYGUI_VERSION_MAJOR 4
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#define RAYGUI_VERSION_MINOR 1
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#define RAYGUI_VERSION_MINOR 0
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#define RAYGUI_VERSION_PATCH 0
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#define RAYGUI_VERSION "4.1-dev"
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#define RAYGUI_VERSION "4.0"
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#if !defined(RAYGUI_STANDALONE)
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#include "raylib.h"
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@ -444,6 +441,7 @@
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} Font;
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#endif
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// Style property
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// NOTE: Used when exporting style as code for convenience
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typedef struct GuiStyleProp {
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@ -548,6 +546,7 @@ typedef enum {
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// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and
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// should be configured by user as needed while defining the UI layout
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// Gui extended properties depend on control
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// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties)
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//----------------------------------------------------------------------------------
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@ -563,7 +562,7 @@ typedef enum {
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TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding)
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TEXT_WRAP_MODE // Text wrap-mode inside text bounds
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//TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline
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//TEXT_DECORATION_THICK // Text decoration line thickness
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//TEXT_DECORATION_THICK // Text decoration line thikness
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} GuiDefaultProperty;
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// Other possible text properties:
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@ -699,6 +698,7 @@ RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load
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RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position
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#endif
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// Controls
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//----------------------------------------------------------------------------------------------------------
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// Container/separator controls, useful for controls organization
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@ -710,29 +710,29 @@ RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *act
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RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control
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// Basic controls set
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RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control
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RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
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RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
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RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, returns true when clicked
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RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control
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RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control
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RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control
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RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
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RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active
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RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index
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RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked
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RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active
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RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control
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RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index
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RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control
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RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control
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RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
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RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
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RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
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RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control
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RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control
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RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control
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RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value
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RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value
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RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
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RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
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RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control
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RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position
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// Advance controls set
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RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control
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RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index
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RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters
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RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
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RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret
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@ -741,9 +741,10 @@ RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color);
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RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control
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RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control
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RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
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RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()
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RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
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//----------------------------------------------------------------------------------------------------------
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#if !defined(RAYGUI_NO_ICONS)
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#if !defined(RAYGUI_CUSTOM_ICONS)
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@ -971,9 +972,9 @@ typedef enum {
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ICON_FOLDER = 217,
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ICON_FILE = 218,
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ICON_SAND_TIMER = 219,
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ICON_WARNING = 220,
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ICON_HELP_BOX = 221,
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ICON_INFO_BOX = 222,
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ICON_220 = 220,
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ICON_221 = 221,
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ICON_222 = 222,
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ICON_223 = 223,
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ICON_224 = 224,
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ICON_225 = 225,
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@ -1289,9 +1290,9 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] =
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0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER
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0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE
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0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER
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0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc, // ICON_WARNING
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0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe, // ICON_HELP_BOX
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0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe, // ICON_INFO_BOX
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
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@ -1327,7 +1328,7 @@ static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] =
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
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};
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// NOTE: A pointer to current icons array should be defined
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// NOTE: We keep a pointer to the icons array, useful to point to other sets if required
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static unsigned int *guiIconsPtr = guiIcons;
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#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
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@ -1362,8 +1363,8 @@ static unsigned int guiIconScale = 1; // Gui icon default scale (if ic
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static bool guiTooltip = false; // Tooltip enabled/disabled
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static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
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static bool guiControlExclusiveMode = false; // Gui control exclusive mode (no inputs processed except current control)
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static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier
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static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider)
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static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier
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static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
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//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
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if (toggle) *active = i;
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}
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// Close tab with middle mouse button pressed
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if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i;
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GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
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GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
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{
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#define RAYGUI_MIN_SCROLLBAR_WIDTH 40
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#define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
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#define RAYGUI_MIN_MOUSE_WHEEL_SPEED 20
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int result = 0;
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GuiState state = guiState;
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float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
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Rectangle temp = { 0 };
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if (view == NULL) view = &temp;
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};
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// Make sure scroll bars have a minimum width/height
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if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
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if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
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// NOTE: If content >>> bounds, size could be very small or even 0
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if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
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{
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horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
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mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
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}
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if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
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{
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verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
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mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
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}
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// Calculate view area (area without the scrollbars)
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*view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
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#endif
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float wheelMove = GetMouseWheelMove();
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// Set scrolling speed with mouse wheel based on ratio between bounds and content
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Vector2 mouseWheelSpeed = { content.width / bounds.width, content.height / bounds.height };
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if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
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if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED;
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// Horizontal and vertical scrolling with mouse wheel
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if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x;
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else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll
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if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed;
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else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll
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}
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}
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}
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// Draw scrollbar lines depending on current state
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GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK);
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GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK);
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// Set scrollbar slider size back to the way it was before
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GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
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if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1995,7 +1997,7 @@ int GuiLabelButton(Rectangle bounds, const char *text)
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
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if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
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{
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Vector2 mousePoint = GetMousePosition();
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return pressed;
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}
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// Toggle Button control
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// Toggle Button control, returns true when active
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int GuiToggle(Rectangle bounds, const char *text, bool *active)
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{
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int result = 0;
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
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if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
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{
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Vector2 mousePoint = GetMousePosition();
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return result;
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}
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// Toggle Group control
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// Toggle Group control, returns toggled button codepointIndex
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int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
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{
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#if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS)
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@ -2115,7 +2117,7 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
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return result;
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}
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// Toggle Slider control extended
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// Toggle Slider control extended, returns true when clicked
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int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
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{
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int result = 0;
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
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if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
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{
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Vector2 mousePoint = GetMousePosition();
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return result;
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}
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// Combo Box control
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// Combo Box control, returns selected item codepointIndex
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int GuiComboBox(Rectangle bounds, const char *text, int *active)
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{
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int result = 0;
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode)
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if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging)
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{
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Vector2 mousePoint = GetMousePosition();
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||||
|
@ -2339,7 +2341,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode)
|
||||
if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
@ -2438,7 +2440,7 @@ int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMod
|
|||
|
||||
// Text Box control
|
||||
// NOTE: Returns true on ENTER pressed (useful for data validation)
|
||||
int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
|
||||
int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
|
||||
{
|
||||
#if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)
|
||||
#define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement
|
||||
|
@ -2494,7 +2496,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
if ((state != STATE_DISABLED) && // Control not disabled
|
||||
!GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode
|
||||
!guiLocked && // Gui not locked
|
||||
!guiControlExclusiveMode && // No gui slider on dragging
|
||||
!guiSliderDragging && // No gui slider on dragging
|
||||
(wrapMode == TEXT_WRAP_NONE)) // No wrap mode
|
||||
{
|
||||
Vector2 mousePosition = GetMousePosition();
|
||||
|
@ -2527,7 +2529,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
|
||||
// Add codepoint to text, at current cursor position
|
||||
// NOTE: Make sure we do not overflow buffer size
|
||||
if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize))
|
||||
if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
|
||||
{
|
||||
// Move forward data from cursor position
|
||||
for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
|
||||
|
@ -2725,7 +2727,7 @@ int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
/*
|
||||
// Text Box control with multiple lines and word-wrap
|
||||
// NOTE: This text-box is readonly, no editing supported by default
|
||||
bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
||||
bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
|
||||
{
|
||||
bool pressed = false;
|
||||
|
||||
|
@ -2734,7 +2736,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
|
|||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP);
|
||||
|
||||
// TODO: Implement methods to calculate cursor position properly
|
||||
pressed = GuiTextBox(bounds, text, textSize, editMode);
|
||||
pressed = GuiTextBox(bounds, text, bufferSize, editMode);
|
||||
|
||||
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
|
||||
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
|
||||
|
@ -2769,7 +2771,7 @@ int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
@ -2844,7 +2846,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
@ -2888,13 +2890,7 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
|
|||
//if (*value > maxValue) *value = maxValue;
|
||||
//else if (*value < minValue) *value = minValue;
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
|
||||
{
|
||||
if (*value > maxValue) *value = maxValue;
|
||||
else if (*value < minValue) *value = minValue;
|
||||
|
||||
result = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2939,36 +2935,50 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
|
|||
int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
|
||||
{
|
||||
int result = 0;
|
||||
float oldValue = *value;
|
||||
GuiState state = guiState;
|
||||
|
||||
float temp = (maxValue - minValue)/2.0f;
|
||||
if (value == NULL) value = &temp;
|
||||
float oldValue = *value;
|
||||
|
||||
int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
|
||||
|
||||
Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
|
||||
0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
|
||||
|
||||
if (sliderWidth > 0) // Slider
|
||||
{
|
||||
slider.x += (sliderValue - sliderWidth/2);
|
||||
slider.width = (float)sliderWidth;
|
||||
}
|
||||
else if (sliderWidth == 0) // SliderBar
|
||||
{
|
||||
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||||
slider.width = (float)sliderValue;
|
||||
}
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
|
||||
if (guiSliderDragging) // Keep dragging outside of bounds
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
|
||||
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
|
||||
// Get equivalent value and slider position from mousePosition.x
|
||||
*value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue;
|
||||
*value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
guiControlExclusiveMode = false;
|
||||
guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
guiSliderDragging = false;
|
||||
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
|
@ -2976,13 +2986,16 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight,
|
|||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
guiControlExclusiveMode = true;
|
||||
guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
|
||||
guiSliderDragging = true;
|
||||
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
|
||||
|
||||
if (!CheckCollisionPointRec(mousePoint, slider))
|
||||
{
|
||||
// Get equivalent value and slider position from mousePosition.x
|
||||
*value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue;
|
||||
*value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
|
||||
|
||||
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
|
||||
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
|
||||
}
|
||||
}
|
||||
else state = STATE_FOCUSED;
|
||||
|
@ -2996,19 +3009,14 @@ int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight,
|
|||
if(oldValue == *value) result = 0;
|
||||
else result = 1;
|
||||
|
||||
// Slider bar limits check
|
||||
int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - GuiGetStyle(SLIDER, BORDER_WIDTH)));
|
||||
// Bar limits check
|
||||
if (sliderWidth > 0) // Slider
|
||||
{
|
||||
slider.x += sliderValue;
|
||||
slider.width = (float)sliderWidth;
|
||||
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||||
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||||
}
|
||||
else if (sliderWidth == 0) // SliderBar
|
||||
{
|
||||
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||||
slider.width = (float)sliderValue;
|
||||
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
@ -3163,7 +3171,7 @@ int GuiDummyRec(Rectangle bounds, const char *text)
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
@ -3230,7 +3238,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
@ -3345,32 +3353,83 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollInd
|
|||
return result;
|
||||
}
|
||||
|
||||
// Color Panel control - Color (RGBA) variant.
|
||||
// Color Panel control
|
||||
int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
|
||||
{
|
||||
int result = 0;
|
||||
GuiState state = guiState;
|
||||
Vector2 pickerSelector = { 0 };
|
||||
|
||||
const Color colWhite = { 255, 255, 255, 255 };
|
||||
const Color colBlack = { 0, 0, 0, 255 };
|
||||
|
||||
Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f };
|
||||
Vector3 hsv = ConvertRGBtoHSV(vcolor);
|
||||
Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv.
|
||||
|
||||
GuiColorPanelHSV(bounds, text, &hsv);
|
||||
pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
|
||||
pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
|
||||
|
||||
// Check if the hsv was changed, only then change the color.
|
||||
// This is necessary, because the Color->HSV->Color conversion has precision errors.
|
||||
// Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value.
|
||||
// Otherwise GuiColorPanel would often modify it's color without user input.
|
||||
// TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check.
|
||||
if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z)
|
||||
Vector3 maxHue = { hsv.x, 1.0f, 1.0f };
|
||||
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
|
||||
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
|
||||
(unsigned char)(255.0f*rgbHue.y),
|
||||
(unsigned char)(255.0f*rgbHue.z), 255 };
|
||||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
pickerSelector = mousePoint;
|
||||
|
||||
// Calculate color from picker
|
||||
Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
|
||||
|
||||
colorPick.x /= (float)bounds.width; // Get normalized value on x
|
||||
colorPick.y /= (float)bounds.height; // Get normalized value on y
|
||||
|
||||
hsv.y = colorPick.x;
|
||||
hsv.z = 1.0f - colorPick.y;
|
||||
|
||||
Vector3 rgb = ConvertHSVtoRGB(hsv);
|
||||
|
||||
// NOTE: Vector3ToColor() only available on raylib 1.8.1
|
||||
*color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
|
||||
(unsigned char)(255.0f*rgb.y),
|
||||
(unsigned char)(255.0f*rgb.z),
|
||||
color->a };
|
||||
(unsigned char)(255.0f*(float)color->a/255.0f) };
|
||||
|
||||
}
|
||||
else state = STATE_FOCUSED;
|
||||
}
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
if (state != STATE_DISABLED)
|
||||
{
|
||||
DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
|
||||
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
|
||||
|
||||
// Draw color picker: selector
|
||||
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
|
||||
GuiDrawRectangle(selector, 0, BLANK, colWhite);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
|
||||
}
|
||||
|
||||
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -3392,11 +3451,11 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
|
|||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
|
||||
if (guiSliderDragging) // Keep dragging outside of bounds
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
|
||||
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
|
||||
|
@ -3407,8 +3466,8 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
|
|||
}
|
||||
else
|
||||
{
|
||||
guiControlExclusiveMode = false;
|
||||
guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
guiSliderDragging = false;
|
||||
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
|
||||
|
@ -3416,8 +3475,8 @@ int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
|
|||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
guiControlExclusiveMode = true;
|
||||
guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
|
||||
guiSliderDragging = true;
|
||||
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
|
||||
|
||||
*alpha = (mousePoint.x - bounds.x)/bounds.width;
|
||||
if (*alpha <= 0.0f) *alpha = 0.0f;
|
||||
|
@ -3478,11 +3537,11 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
|
|||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
|
||||
if (guiSliderDragging) // Keep dragging outside of bounds
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
|
||||
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
|
||||
|
@ -3493,8 +3552,8 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
|
|||
}
|
||||
else
|
||||
{
|
||||
guiControlExclusiveMode = false;
|
||||
guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
guiSliderDragging = false;
|
||||
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
|
||||
|
@ -3502,8 +3561,8 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
|
|||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
guiControlExclusiveMode = true;
|
||||
guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
|
||||
guiSliderDragging = true;
|
||||
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
|
||||
|
||||
*hue = (mousePoint.y - bounds.y)*360/bounds.height;
|
||||
if (*hue <= 0.0f) *hue = 0.0f;
|
||||
|
@ -3556,7 +3615,6 @@ int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
|
|||
// float GuiColorBarAlpha(Rectangle bounds, float alpha)
|
||||
// float GuiColorBarHue(Rectangle bounds, float value)
|
||||
// NOTE: bounds define GuiColorPanel() size
|
||||
// NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead
|
||||
int GuiColorPicker(Rectangle bounds, const char *text, Color *color)
|
||||
{
|
||||
int result = 0;
|
||||
|
@ -3569,7 +3627,6 @@ int GuiColorPicker(Rectangle bounds, const char *text, Color *color)
|
|||
Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
|
||||
//Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
|
||||
|
||||
// NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used.
|
||||
Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f });
|
||||
|
||||
GuiColorBarHue(boundsHue, NULL, &hsv.x);
|
||||
|
@ -3611,7 +3668,8 @@ int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
|
|||
return result;
|
||||
}
|
||||
|
||||
// Color Panel control - HSV variant
|
||||
// Color Panel control, returns HSV color value in *colorHsv.
|
||||
// Used by GuiColorPickerHSV()
|
||||
int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
|
||||
{
|
||||
int result = 0;
|
||||
|
@ -3632,47 +3690,15 @@ int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
|
||||
{
|
||||
pickerSelector = mousePoint;
|
||||
|
||||
if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x;
|
||||
if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width;
|
||||
if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y;
|
||||
if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height;
|
||||
|
||||
// Calculate color from picker
|
||||
Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
|
||||
|
||||
colorPick.x /= (float)bounds.width; // Get normalized value on x
|
||||
colorPick.y /= (float)bounds.height; // Get normalized value on y
|
||||
|
||||
colorHsv->y = colorPick.x;
|
||||
colorHsv->z = 1.0f - colorPick.y;
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
guiControlExclusiveMode = false;
|
||||
guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
guiControlExclusiveMode = true;
|
||||
guiControlExclusiveRec = bounds;
|
||||
pickerSelector = mousePoint;
|
||||
|
||||
// Calculate color from picker
|
||||
|
@ -3734,9 +3760,9 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
|
|||
int textWidth = GetTextWidth(message) + 2;
|
||||
|
||||
Rectangle textBounds = { 0 };
|
||||
textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
|
||||
textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
|
||||
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
|
||||
textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2;
|
||||
textBounds.width = (float)textWidth;
|
||||
textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
|
||||
|
||||
// Draw control
|
||||
|
@ -3879,7 +3905,7 @@ int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vect
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
|
@ -3928,6 +3954,7 @@ void GuiDisableTooltip(void) { guiTooltip = false; }
|
|||
// Set tooltip string
|
||||
void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; }
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Styles loading functions
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -3940,7 +3967,6 @@ void GuiLoadStyle(const char *fileName)
|
|||
#define MAX_LINE_BUFFER_SIZE 256
|
||||
|
||||
bool tryBinary = false;
|
||||
if (!guiStyleLoaded) GuiLoadStyleDefault();
|
||||
|
||||
// Try reading the files as text file first
|
||||
FILE *rgsFile = fopen(fileName, "rt");
|
||||
|
@ -4747,7 +4773,6 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||
// Get text position depending on alignment and iconId
|
||||
//---------------------------------------------------------------------------------
|
||||
Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
|
||||
float textBoundsWidthOffset = 0.0f;
|
||||
|
||||
// NOTE: We get text size after icon has been processed
|
||||
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
|
||||
|
@ -4773,8 +4798,6 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||
default: break;
|
||||
}
|
||||
|
||||
if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x;
|
||||
|
||||
switch (alignmentVertical)
|
||||
{
|
||||
// Only valid in case of wordWrap = 0;
|
||||
|
@ -4797,8 +4820,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||
{
|
||||
// NOTE: We consider icon height, probably different than text size
|
||||
GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
|
||||
textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
|
||||
textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
|
||||
textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
|
||||
}
|
||||
#endif
|
||||
// Get size in bytes of text,
|
||||
|
@ -4807,15 +4829,9 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||
for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ }
|
||||
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
|
||||
|
||||
int lastSpaceIndex = 0;
|
||||
bool tempWrapCharMode = false;
|
||||
|
||||
int textOffsetY = 0;
|
||||
float textOffsetX = 0.0f;
|
||||
float glyphWidth = 0;
|
||||
|
||||
int ellipsisWidth = GetTextWidth("...");
|
||||
bool overflowReached = false;
|
||||
for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
|
||||
{
|
||||
int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
|
||||
|
@ -4825,49 +4841,34 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
|
||||
if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
|
||||
|
||||
// Wrap mode text measuring to space to validate if it can be drawn or
|
||||
// a new line is required
|
||||
if (wrapMode == TEXT_WRAP_CHAR)
|
||||
{
|
||||
// Get glyph width to check if it goes out of bounds
|
||||
if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
|
||||
else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
|
||||
|
||||
// Wrap mode text measuring, to validate if
|
||||
// it can be drawn or a new line is required
|
||||
if (wrapMode == TEXT_WRAP_CHAR)
|
||||
{
|
||||
// Jump to next line if current character reach end of the box limits
|
||||
if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset)
|
||||
if ((textOffsetX + glyphWidth) > textBounds.width)
|
||||
{
|
||||
textOffsetX = 0.0f;
|
||||
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
|
||||
|
||||
if (tempWrapCharMode) // Wrap at char level when too long words
|
||||
{
|
||||
wrapMode = TEXT_WRAP_WORD;
|
||||
tempWrapCharMode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (wrapMode == TEXT_WRAP_WORD)
|
||||
{
|
||||
if (codepoint == 32) lastSpaceIndex = c;
|
||||
|
||||
// Get width to next space in line
|
||||
int nextSpaceIndex = 0;
|
||||
float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
|
||||
|
||||
int nextSpaceIndex2 = 0;
|
||||
float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2);
|
||||
|
||||
if (nextWordSize > textBounds.width - textBoundsWidthOffset)
|
||||
{
|
||||
// Considering the case the next word is longer than bounds
|
||||
tempWrapCharMode = true;
|
||||
wrapMode = TEXT_WRAP_CHAR;
|
||||
}
|
||||
else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset)
|
||||
if ((textOffsetX + nextSpaceWidth) > textBounds.width)
|
||||
{
|
||||
textOffsetX = 0.0f;
|
||||
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
|
||||
}
|
||||
|
||||
// TODO: Consider case: (nextSpaceWidth >= textBounds.width)
|
||||
}
|
||||
|
||||
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
|
||||
|
@ -4880,23 +4881,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||
if (wrapMode == TEXT_WRAP_NONE)
|
||||
{
|
||||
// Draw only required text glyphs fitting the textBounds.width
|
||||
if (textSizeX > textBounds.width)
|
||||
{
|
||||
if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth))
|
||||
{
|
||||
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
||||
}
|
||||
else if (!overflowReached)
|
||||
{
|
||||
overflowReached = true;
|
||||
|
||||
for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3)
|
||||
{
|
||||
DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if (textOffsetX <= (textBounds.width - glyphWidth))
|
||||
{
|
||||
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
||||
}
|
||||
|
@ -4952,7 +4937,7 @@ static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor,
|
|||
// Draw tooltip using control bounds
|
||||
static void GuiTooltip(Rectangle controlRec)
|
||||
{
|
||||
if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode)
|
||||
if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging)
|
||||
{
|
||||
Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
|
||||
|
@ -5018,7 +5003,7 @@ static const char **GuiTextSplit(const char *text, char delimiter, int *count, i
|
|||
buffer[i] = '\0'; // Set an end of string at this point
|
||||
|
||||
counter++;
|
||||
if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
|
||||
if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5178,11 +5163,8 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
|||
if (value > maxValue) value = maxValue;
|
||||
if (value < minValue) value = minValue;
|
||||
|
||||
int valueRange = maxValue - minValue;
|
||||
if (valueRange <= 0) valueRange = 1;
|
||||
|
||||
const int valueRange = maxValue - minValue;
|
||||
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
|
||||
if (sliderSize < 1) sliderSize = 1; // TODO: Consider a minimum slider size
|
||||
|
||||
// Calculate rectangles for all of the components
|
||||
arrowUpLeft = RAYGUI_CLITERAL(Rectangle){
|
||||
|
@ -5223,13 +5205,13 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
|||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds
|
||||
if (guiSliderDragging) // Keep dragging outside of bounds
|
||||
{
|
||||
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
|
||||
!CheckCollisionPointRec(mousePoint, arrowUpLeft) &&
|
||||
!CheckCollisionPointRec(mousePoint, arrowDownRight))
|
||||
{
|
||||
if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec))
|
||||
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
|
||||
{
|
||||
state = STATE_PRESSED;
|
||||
|
||||
|
@ -5239,8 +5221,8 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
|||
}
|
||||
else
|
||||
{
|
||||
guiControlExclusiveMode = false;
|
||||
guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
guiSliderDragging = false;
|
||||
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
|
||||
}
|
||||
}
|
||||
else if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
|
@ -5254,8 +5236,8 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
|
|||
// Handle mouse button down
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
guiControlExclusiveMode = true;
|
||||
guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts
|
||||
guiSliderDragging = true;
|
||||
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
|
||||
|
||||
// Check arrows click
|
||||
if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
|
||||
|
@ -5533,6 +5515,7 @@ static int GetCodepointNext(const char *text, int *codepointSize)
|
|||
*codepointSize = 1;
|
||||
}
|
||||
|
||||
|
||||
return codepoint;
|
||||
}
|
||||
#endif // RAYGUI_STANDALONE
|
||||
|
|
32
src/main.c
32
src/main.c
|
@ -7,8 +7,15 @@
|
|||
#include "shaders.h"
|
||||
|
||||
#define DEMO_VIDEO_FEATURES 0
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define MIN __min
|
||||
#else
|
||||
#define MIN(x,y) ({ \
|
||||
__typeof(x) xv = (x);\
|
||||
__typeof(y) yv = (y); \
|
||||
xv < yv ? xv : yv;\
|
||||
})
|
||||
#endif
|
||||
#ifdef PLATFORM_WEB
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
|
@ -200,7 +207,7 @@ Vector3 NearestPointOnLine(Vector3 p1,
|
|||
float numer,denom;
|
||||
|
||||
const float EPS = 0.001;
|
||||
Vector3 zeroV;
|
||||
|
||||
|
||||
p13.x = p1.x - p3.x;
|
||||
p13.y = p1.y - p3.y;
|
||||
|
@ -209,12 +216,12 @@ Vector3 NearestPointOnLine(Vector3 p1,
|
|||
p43.y = p4.y - p3.y;
|
||||
p43.z = p4.z - p3.z;
|
||||
if (fabs(p43.x) < EPS && fabs(p43.y) < EPS && fabs(p43.z) < EPS)
|
||||
return zeroV;
|
||||
return (Vector3) { 0 };
|
||||
p21.x = p2.x - p1.x;
|
||||
p21.y = p2.y - p1.y;
|
||||
p21.z = p2.z - p1.z;
|
||||
if (fabs(p21.x) < EPS && fabs(p21.y) < EPS && fabs(p21.z) < EPS)
|
||||
return zeroV;
|
||||
return (Vector3) { 0 };
|
||||
|
||||
d1343 = p13.x * p43.x + p13.y * p43.y + p13.z * p43.z;
|
||||
d4321 = p43.x * p21.x + p43.y * p21.y + p43.z * p21.z;
|
||||
|
@ -224,7 +231,7 @@ Vector3 NearestPointOnLine(Vector3 p1,
|
|||
|
||||
denom = d2121 * d4343 - d4321 * d4321;
|
||||
if (fabs(denom) < EPS)
|
||||
return zeroV;
|
||||
return (Vector3) { 0 };
|
||||
numer = d1343 * d4321 - d1321 * d4343;
|
||||
|
||||
mua = numer / denom;
|
||||
|
@ -280,7 +287,7 @@ int GuiFloatValueBox(Rectangle bounds, const char *text, float *value, float min
|
|||
|
||||
// Update control
|
||||
//--------------------------------------------------------------------
|
||||
if ((state != STATE_DISABLED) && !guiLocked)
|
||||
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
@ -591,7 +598,6 @@ void add_shape(void) {
|
|||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
|
||||
|
||||
void append_format(char** data, int* size, int* capacity, _Printf_format_string_ const char* format, ...) {
|
||||
|
||||
|
@ -605,11 +611,7 @@ void append_format(char** data, int* size, int* capacity, _Printf_format_string_
|
|||
va_end(arg_ptr);
|
||||
}
|
||||
#else
|
||||
#define MIN(x,y) ({ \
|
||||
__typeof(x) xv = (x);\
|
||||
__typeof(y) yv = (y); \
|
||||
xv < yv ? xv : yv;\
|
||||
})
|
||||
|
||||
__attribute__((format(printf, 4, 5)))
|
||||
void append_format(char **data, int *size, int *capacity, const char *format, ...) {
|
||||
|
||||
|
@ -1500,7 +1502,7 @@ int main(void){
|
|||
static Vector2 mouseDownPosition;
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseDownPosition = GetMousePosition();
|
||||
|
||||
if (fabsf(GetMouseWheelMove()) > 0.01 && mouseAction == CONTROL_NONE ) {
|
||||
if (fabsf(GetMouseWheelMove()) > 0.01 && !guiSliderDragging && mouseAction == CONTROL_NONE ) {
|
||||
Vector2 delta = GetMouseWheelMoveV();
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_ALT)) {
|
||||
|
@ -1915,7 +1917,7 @@ int main(void){
|
|||
BeginScissorMode((int)view_area.x, (int)view_area.y, (int)view_area.width, (int)view_area.height); {
|
||||
const int first_visible = (int)floorf(-scroll_offset.y / row_height);
|
||||
const int last_visible = first_visible + (int)ceilf(view_area.height / row_height);
|
||||
for (int i=first_visible; i < __min(last_visible+1,num_spheres); i++) {
|
||||
for (int i=first_visible; i < MIN(last_visible+1,num_spheres); i++) {
|
||||
Sphere *s = &spheres[i];
|
||||
const char *text = TextFormat("%c Shape %i", s->subtract ? '-' : '+', i+1);
|
||||
|
||||
|
|
Loading…
Reference in New Issue