Fix !guiSliderDragging &&
This commit is contained in:
parent
1bcd3d67ac
commit
d5dadec229
|
@ -1502,7 +1502,7 @@ int main(void){
|
|||
static Vector2 mouseDownPosition;
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseDownPosition = GetMousePosition();
|
||||
|
||||
if (fabsf(GetMouseWheelMove()) > 0.01 && !guiSliderDragging && mouseAction == CONTROL_NONE ) {
|
||||
if (fabsf(GetMouseWheelMove()) > 0.01 && mouseAction == CONTROL_NONE ) {
|
||||
Vector2 delta = GetMouseWheelMoveV();
|
||||
|
||||
if (IsKeyDown(KEY_LEFT_ALT)) {
|
||||
|
@ -1516,7 +1516,7 @@ int main(void){
|
|||
#endif
|
||||
UpdateCameraPro(&camera, (Vector3){0, -delta.x/10, 0}, Vector3Zero(), 0);
|
||||
}
|
||||
} else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && mouseAction == CONTROL_NONE && Vector2Distance(mouseDownPosition, GetMousePosition()) > 1) {
|
||||
} else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && !guiSliderDragging && mouseAction == CONTROL_NONE && Vector2Distance(mouseDownPosition, GetMousePosition()) > 1) {
|
||||
mouseAction = CONTROL_ROTATE_CAMERA;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue