ShapeUp-publicShapeUp/lib/raylib-4.5.0_macos/include/raygui.h

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/*******************************************************************************************
*
* raygui v4.0 - A simple and easy-to-use immediate-mode gui library
*
* DESCRIPTION:
* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
* available as a standalone library, as long as input and drawing functions are provided.
*
* FEATURES:
* - Immediate-mode gui, minimal retained data
* - +25 controls provided (basic and advanced)
* - Styling system for colors, font and metrics
* - Icons supported, embedded as a 1-bit icons pack
* - Standalone mode option (custom input/graphics backend)
* - Multiple support tools provided for raygui development
*
* POSSIBLE IMPROVEMENTS:
* - Better standalone mode API for easy plug of custom backends
* - Externalize required inputs, allow user easier customization
*
* LIMITATIONS:
* - No editable multi-line word-wraped text box supported
* - No auto-layout mechanism, up to the user to define controls position and size
* - Standalone mode requires library modification and some user work to plug another backend
*
* NOTES:
* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for
* font atlas recs and glyphs, freeing that memory is (usually) up to the user,
* no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads
* by default any previously loaded font (texture, recs, glyphs).
* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions
*
* CONTROLS PROVIDED:
* # Container/separators Controls
* - WindowBox --> StatusBar, Panel
* - GroupBox --> Line
* - Line
* - Panel --> StatusBar
* - ScrollPanel --> StatusBar
* - TabBar --> Button
*
* # Basic Controls
* - Label
* - LabelButton --> Label
* - Button
* - Toggle
* - ToggleGroup --> Toggle
* - ToggleSlider
* - CheckBox
* - ComboBox
* - DropdownBox
* - TextBox
* - ValueBox --> TextBox
* - Spinner --> Button, ValueBox
* - Slider
* - SliderBar --> Slider
* - ProgressBar
* - StatusBar
* - DummyRec
* - Grid
*
* # Advance Controls
* - ListView
* - ColorPicker --> ColorPanel, ColorBarHue
* - MessageBox --> Window, Label, Button
* - TextInputBox --> Window, Label, TextBox, Button
*
* It also provides a set of functions for styling the controls based on its properties (size, color).
*
*
* RAYGUI STYLE (guiStyle):
* raygui uses a global data array for all gui style properties (allocated on data segment by default),
* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
*
* The global style array size is fixed and depends on the number of controls and properties:
*
* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
*
* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
*
* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
* used for all controls, when any of those base values is set, it is automatically populated to all
* controls, so, specific control values overwriting generic style should be set after base values.
*
* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
*
* Custom control properties can be defined using the EXTENDED properties for each independent control.
*
* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler
*
*
* RAYGUI ICONS (guiIcons):
* raygui could use a global array containing icons data (allocated on data segment by default),
* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
*
* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
* requires 8 integers (16*16/32) to be stored in memory.
*
* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
*
* The global icons array size is fixed and depends on the number of icons and size:
*
* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
*
* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
*
* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons
*
* RAYGUI LAYOUT:
* raygui currently does not provide an auto-layout mechanism like other libraries,
* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it.
*
* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout
*
* CONFIGURATION:
* #define RAYGUI_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
*
* #define RAYGUI_STANDALONE
* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
* internally in the library and input management and drawing functions must be provided by
* the user (check library implementation for further details).
*
* #define RAYGUI_NO_ICONS
* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
*
* #define RAYGUI_CUSTOM_ICONS
* Includes custom ricons.h header defining a set of custom icons,
* this file can be generated using rGuiIcons tool
*
* #define RAYGUI_DEBUG_RECS_BOUNDS
* Draw control bounds rectangles for debug
*
* #define RAYGUI_DEBUG_TEXT_BOUNDS
* Draw text bounds rectangles for debug
*
* VERSIONS HISTORY:
* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider()
* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
* ADDED: Multiple new icons, mostly compiler related
* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE
* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode
* ADDED: Support loading styles with custom font charset from external file
* REDESIGNED: GuiTextBox(), support mouse cursor positioning
* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only)
* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color
* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText()
* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value
* REDESIGNED: GuiComboBox(), get parameters by reference and return result value
* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value
* REDESIGNED: GuiSlider(), get parameters by reference and return result value
* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value
* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value
* REDESIGNED: GuiListView(), get parameters by reference and return result value
* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value
* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value
* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value
* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value
* REDESIGNED: GuiGrid(), get parameters by reference and return result value
* REDESIGNED: GuiGrid(), added extra parameter
* REDESIGNED: GuiListViewEx(), change parameters order
* REDESIGNED: All controls return result as int value
* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars
* REVIEWED: All examples and specially controls_test_suite
* RENAMED: gui_file_dialog module to gui_window_file_dialog
* UPDATED: All styles to include ISO-8859-15 charset (as much as possible)
*
* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER
* ADDED: GuiLoadStyleFromMemory() (binary only)
* REVIEWED: GuiScrollBar() horizontal movement key
* REVIEWED: GuiTextBox() crash on cursor movement
* REVIEWED: GuiTextBox(), additional inputs support
* REVIEWED: GuiLabelButton(), avoid text cut
* REVIEWED: GuiTextInputBox(), password input
* REVIEWED: Local GetCodepointNext(), aligned with raylib
* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds
*
* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle()
* ADDED: Helper functions to split text in separate lines
* ADDED: Multiple new icons, useful for code editing tools
* REMOVED: Unneeded icon editing functions
* REMOVED: GuiTextBoxMulti(), very limited and broken
* REMOVED: MeasureTextEx() dependency, logic directly implemented
* REMOVED: DrawTextEx() dependency, logic directly implemented
* REVIEWED: GuiScrollBar(), improve mouse-click behaviour
* REVIEWED: Library header info, more info, better organized
* REDESIGNED: GuiTextBox() to support cursor movement
* REDESIGNED: GuiDrawText() to divide drawing by lines
*
* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
* REMOVED: GuiScrollBar(), only internal
* REDESIGNED: GuiPanel() to support text parameter
* REDESIGNED: GuiScrollPanel() to support text parameter
* REDESIGNED: GuiColorPicker() to support text parameter
* REDESIGNED: GuiColorPanel() to support text parameter
* REDESIGNED: GuiColorBarAlpha() to support text parameter
* REDESIGNED: GuiColorBarHue() to support text parameter
* REDESIGNED: GuiTextInputBox() to support password
*
* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
* REVIEWED: External icons usage logic
* REVIEWED: GuiLine() for centered alignment when including text
* RENAMED: Multiple controls properties definitions to prepend RAYGUI_
* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
* Projects updated and multiple tweaks
*
* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
* REDESIGNED: GuiTextBoxMulti()
* REMOVED: GuiImageButton*()
* Multiple minor tweaks and bugs corrected
*
* 2.9 (17-Mar-2021) REMOVED: Tooltip API
* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
* 2.7 (20-Feb-2020) ADDED: Possible tooltips API
* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
* ADDED: 8 new custom styles ready to use
* Multiple minor tweaks and bugs corrected
*
* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
* Refactor all controls drawing mechanism to use control state
* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
* REDESIGNED: Style system (breaking change)
* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
* REVIEWED: GuiComboBox(), GuiListView()...
* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
* 1.5 (21-Jun-2017) Working in an improved styles system
* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
* 1.3 (12-Jun-2017) Complete redesign of style system
* 1.1 (01-Jun-2017) Complete review of the library
* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
* DEPENDENCIES:
* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
*
* STANDALONE MODE:
* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
*
* The following functions should be redefined for a custom backend:
*
* - Vector2 GetMousePosition(void);
* - float GetMouseWheelMove(void);
* - bool IsMouseButtonDown(int button);
* - bool IsMouseButtonPressed(int button);
* - bool IsMouseButtonReleased(int button);
* - bool IsKeyDown(int key);
* - bool IsKeyPressed(int key);
* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
*
* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
*
* - Font GetFontDefault(void); // -- GuiLoadStyleDefault()
* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle()
* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
*
* CONTRIBUTORS:
* Ramon Santamaria: Supervision, review, redesign, update and maintenance
* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
* Adria Arranz: Testing and implementation of additional controls (2018)
* Jordi Jorba: Testing and implementation of additional controls (2018)
* Albert Martos: Review and testing of the library (2015)
* Ian Eito: Review and testing of the library (2015)
* Kevin Gato: Initial implementation of basic components (2014)
* Daniel Nicolas: Initial implementation of basic components (2014)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef RAYGUI_H
#define RAYGUI_H
#define RAYGUI_VERSION_MAJOR 4
#define RAYGUI_VERSION_MINOR 0
#define RAYGUI_VERSION_PATCH 0
#define RAYGUI_VERSION "4.0"
#if !defined(RAYGUI_STANDALONE)
#include "raylib.h"
#endif
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
#if defined(_WIN32)
#if defined(BUILD_LIBTYPE_SHARED)
#define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
#endif
#endif
// Function specifiers definition
#ifndef RAYGUIAPI
#define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Allow custom memory allocators
#ifndef RAYGUI_MALLOC
#define RAYGUI_MALLOC(sz) malloc(sz)
#endif
#ifndef RAYGUI_CALLOC
#define RAYGUI_CALLOC(n,sz) calloc(n,sz)
#endif
#ifndef RAYGUI_FREE
#define RAYGUI_FREE(p) free(p)
#endif
// Simple log system to avoid printf() calls if required
// NOTE: Avoiding those calls, also avoids const strings memory usage
#define RAYGUI_SUPPORT_LOG_INFO
#if defined(RAYGUI_SUPPORT_LOG_INFO)
#define RAYGUI_LOG(...) printf(__VA_ARGS__)
#else
#define RAYGUI_LOG(...)
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#ifndef __cplusplus
// Boolean type
#ifndef true
typedef enum { false, true } bool;
#endif
#endif
// Vector2 type
typedef struct Vector2 {
float x;
float y;
} Vector2;
// Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
typedef struct Vector3 {
float x;
float y;
float z;
} Vector3;
// Color type, RGBA (32bit)
typedef struct Color {
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
} Color;
// Rectangle type
typedef struct Rectangle {
float x;
float y;
float width;
float height;
} Rectangle;
// TODO: Texture2D type is very coupled to raylib, required by Font type
// It should be redesigned to be provided by user
typedef struct Texture2D {
unsigned int id; // OpenGL texture id
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (PixelFormat type)
} Texture2D;
// Image, pixel data stored in CPU memory (RAM)
typedef struct Image {
void *data; // Image raw data
int width; // Image base width
int height; // Image base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (PixelFormat type)
} Image;
// GlyphInfo, font characters glyphs info
typedef struct GlyphInfo {
int value; // Character value (Unicode)
int offsetX; // Character offset X when drawing
int offsetY; // Character offset Y when drawing
int advanceX; // Character advance position X
Image image; // Character image data
} GlyphInfo;
// TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
// It should be redesigned to be provided by user
typedef struct Font {
int baseSize; // Base size (default chars height)
int glyphCount; // Number of glyph characters
int glyphPadding; // Padding around the glyph characters
Texture2D texture; // Texture atlas containing the glyphs
Rectangle *recs; // Rectangles in texture for the glyphs
GlyphInfo *glyphs; // Glyphs info data
} Font;
#endif
// Style property
// NOTE: Used when exporting style as code for convenience
typedef struct GuiStyleProp {
unsigned short controlId; // Control identifier
unsigned short propertyId; // Property identifier
int propertyValue; // Property value
} GuiStyleProp;
/*
// Controls text style -NOT USED-
// NOTE: Text style is defined by control
typedef struct GuiTextStyle {
unsigned int size;
int charSpacing;
int lineSpacing;
int alignmentH;
int alignmentV;
int padding;
} GuiTextStyle;
*/
// Gui control state
typedef enum {
STATE_NORMAL = 0,
STATE_FOCUSED,
STATE_PRESSED,
STATE_DISABLED
} GuiState;
// Gui control text alignment
typedef enum {
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_CENTER,
TEXT_ALIGN_RIGHT
} GuiTextAlignment;
// Gui control text alignment vertical
// NOTE: Text vertical position inside the text bounds
typedef enum {
TEXT_ALIGN_TOP = 0,
TEXT_ALIGN_MIDDLE,
TEXT_ALIGN_BOTTOM
} GuiTextAlignmentVertical;
// Gui control text wrap mode
// NOTE: Useful for multiline text
typedef enum {
TEXT_WRAP_NONE = 0,
TEXT_WRAP_CHAR,
TEXT_WRAP_WORD
} GuiTextWrapMode;
// Gui controls
typedef enum {
// Default -> populates to all controls when set
DEFAULT = 0,
// Basic controls
LABEL, // Used also for: LABELBUTTON
BUTTON,
TOGGLE, // Used also for: TOGGLEGROUP
SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER
PROGRESSBAR,
CHECKBOX,
COMBOBOX,
DROPDOWNBOX,
TEXTBOX, // Used also for: TEXTBOXMULTI
VALUEBOX,
SPINNER, // Uses: BUTTON, VALUEBOX
LISTVIEW,
COLORPICKER,
SCROLLBAR,
STATUSBAR
} GuiControl;
// Gui base properties for every control
// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
typedef enum {
BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL
BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL
TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL
BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED
BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED
TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED
BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED
BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED
TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED
BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED
BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED
TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED
BORDER_WIDTH, // Control border size, 0 for no border
//TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls
//TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls
//TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls
TEXT_PADDING, // Control text padding, not considering border
TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding)
//TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls
} GuiControlProperty;
// TODO: Which text styling properties should be global or per-control?
// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while
// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and
// should be configured by user as needed while defining the UI layout
// Gui extended properties depend on control
// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties)
//----------------------------------------------------------------------------------
// DEFAULT extended properties
// NOTE: Those properties are common to all controls or global
// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT?
typedef enum {
TEXT_SIZE = 16, // Text size (glyphs max height)
TEXT_SPACING, // Text spacing between glyphs
LINE_COLOR, // Line control color
BACKGROUND_COLOR, // Background color
TEXT_LINE_SPACING, // Text spacing between lines
TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding)
TEXT_WRAP_MODE // Text wrap-mode inside text bounds
//TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline
//TEXT_DECORATION_THICK // Text decoration line thikness
} GuiDefaultProperty;
// Other possible text properties:
// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change
// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING...
// Label
//typedef enum { } GuiLabelProperty;
// Button/Spinner
//typedef enum { } GuiButtonProperty;
// Toggle/ToggleGroup
typedef enum {
GROUP_PADDING = 16, // ToggleGroup separation between toggles
} GuiToggleProperty;
// Slider/SliderBar
typedef enum {
SLIDER_WIDTH = 16, // Slider size of internal bar
SLIDER_PADDING // Slider/SliderBar internal bar padding
} GuiSliderProperty;
// ProgressBar
typedef enum {
PROGRESS_PADDING = 16, // ProgressBar internal padding
} GuiProgressBarProperty;
// ScrollBar
typedef enum {
ARROWS_SIZE = 16, // ScrollBar arrows size
ARROWS_VISIBLE, // ScrollBar arrows visible
SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding
SCROLL_SLIDER_SIZE, // ScrollBar slider size
SCROLL_PADDING, // ScrollBar scroll padding from arrows
SCROLL_SPEED, // ScrollBar scrolling speed
} GuiScrollBarProperty;
// CheckBox
typedef enum {
CHECK_PADDING = 16 // CheckBox internal check padding
} GuiCheckBoxProperty;
// ComboBox
typedef enum {
COMBO_BUTTON_WIDTH = 16, // ComboBox right button width
COMBO_BUTTON_SPACING // ComboBox button separation
} GuiComboBoxProperty;
// DropdownBox
typedef enum {
ARROW_PADDING = 16, // DropdownBox arrow separation from border and items
DROPDOWN_ITEMS_SPACING // DropdownBox items separation
} GuiDropdownBoxProperty;
// TextBox/TextBoxMulti/ValueBox/Spinner
typedef enum {
TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable
} GuiTextBoxProperty;
// Spinner
typedef enum {
SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width
SPIN_BUTTON_SPACING, // Spinner buttons separation
} GuiSpinnerProperty;
// ListView
typedef enum {
LIST_ITEMS_HEIGHT = 16, // ListView items height
LIST_ITEMS_SPACING, // ListView items separation
SCROLLBAR_WIDTH, // ListView scrollbar size (usually width)
SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE)
} GuiListViewProperty;
// ColorPicker
typedef enum {
COLOR_SELECTOR_SIZE = 16,
HUEBAR_WIDTH, // ColorPicker right hue bar width
HUEBAR_PADDING, // ColorPicker right hue bar separation from panel
HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height
HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow
} GuiColorPickerProperty;
#define SCROLLBAR_LEFT_SIDE 0
#define SCROLLBAR_RIGHT_SIDE 1
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
// Global gui state control functions
RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
// Font set/get functions
RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
// Style set/get functions
RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
// Styles loading functions
RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
// Tooltips management functions
RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state)
RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state)
RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string
// Icons functionality
RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
#if !defined(RAYGUI_NO_ICONS)
RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size
RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer
RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position
#endif
// Controls
//----------------------------------------------------------------------------------------------------------
// Container/separator controls, useful for controls organization
RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls
RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1
RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control
// Basic controls set
RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active
RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index
RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked
RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active
RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index
RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position
// Advance controls set
RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index
RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters
RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret
RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls)
RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control
RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control
RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control
RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls)
RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV()
//----------------------------------------------------------------------------------------------------------
#if !defined(RAYGUI_NO_ICONS)
#if !defined(RAYGUI_CUSTOM_ICONS)
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
typedef enum {
ICON_NONE = 0,
ICON_FOLDER_FILE_OPEN = 1,
ICON_FILE_SAVE_CLASSIC = 2,
ICON_FOLDER_OPEN = 3,
ICON_FOLDER_SAVE = 4,
ICON_FILE_OPEN = 5,
ICON_FILE_SAVE = 6,
ICON_FILE_EXPORT = 7,
ICON_FILE_ADD = 8,
ICON_FILE_DELETE = 9,
ICON_FILETYPE_TEXT = 10,
ICON_FILETYPE_AUDIO = 11,
ICON_FILETYPE_IMAGE = 12,
ICON_FILETYPE_PLAY = 13,
ICON_FILETYPE_VIDEO = 14,
ICON_FILETYPE_INFO = 15,
ICON_FILE_COPY = 16,
ICON_FILE_CUT = 17,
ICON_FILE_PASTE = 18,
ICON_CURSOR_HAND = 19,
ICON_CURSOR_POINTER = 20,
ICON_CURSOR_CLASSIC = 21,
ICON_PENCIL = 22,
ICON_PENCIL_BIG = 23,
ICON_BRUSH_CLASSIC = 24,
ICON_BRUSH_PAINTER = 25,
ICON_WATER_DROP = 26,
ICON_COLOR_PICKER = 27,
ICON_RUBBER = 28,
ICON_COLOR_BUCKET = 29,
ICON_TEXT_T = 30,
ICON_TEXT_A = 31,
ICON_SCALE = 32,
ICON_RESIZE = 33,
ICON_FILTER_POINT = 34,
ICON_FILTER_BILINEAR = 35,
ICON_CROP = 36,
ICON_CROP_ALPHA = 37,
ICON_SQUARE_TOGGLE = 38,
ICON_SYMMETRY = 39,
ICON_SYMMETRY_HORIZONTAL = 40,
ICON_SYMMETRY_VERTICAL = 41,
ICON_LENS = 42,
ICON_LENS_BIG = 43,
ICON_EYE_ON = 44,
ICON_EYE_OFF = 45,
ICON_FILTER_TOP = 46,
ICON_FILTER = 47,
ICON_TARGET_POINT = 48,
ICON_TARGET_SMALL = 49,
ICON_TARGET_BIG = 50,
ICON_TARGET_MOVE = 51,
ICON_CURSOR_MOVE = 52,
ICON_CURSOR_SCALE = 53,
ICON_CURSOR_SCALE_RIGHT = 54,
ICON_CURSOR_SCALE_LEFT = 55,
ICON_UNDO = 56,
ICON_REDO = 57,
ICON_REREDO = 58,
ICON_MUTATE = 59,
ICON_ROTATE = 60,
ICON_REPEAT = 61,
ICON_SHUFFLE = 62,
ICON_EMPTYBOX = 63,
ICON_TARGET = 64,
ICON_TARGET_SMALL_FILL = 65,
ICON_TARGET_BIG_FILL = 66,
ICON_TARGET_MOVE_FILL = 67,
ICON_CURSOR_MOVE_FILL = 68,
ICON_CURSOR_SCALE_FILL = 69,
ICON_CURSOR_SCALE_RIGHT_FILL = 70,
ICON_CURSOR_SCALE_LEFT_FILL = 71,
ICON_UNDO_FILL = 72,
ICON_REDO_FILL = 73,
ICON_REREDO_FILL = 74,
ICON_MUTATE_FILL = 75,
ICON_ROTATE_FILL = 76,
ICON_REPEAT_FILL = 77,
ICON_SHUFFLE_FILL = 78,
ICON_EMPTYBOX_SMALL = 79,
ICON_BOX = 80,
ICON_BOX_TOP = 81,
ICON_BOX_TOP_RIGHT = 82,
ICON_BOX_RIGHT = 83,
ICON_BOX_BOTTOM_RIGHT = 84,
ICON_BOX_BOTTOM = 85,
ICON_BOX_BOTTOM_LEFT = 86,
ICON_BOX_LEFT = 87,
ICON_BOX_TOP_LEFT = 88,
ICON_BOX_CENTER = 89,
ICON_BOX_CIRCLE_MASK = 90,
ICON_POT = 91,
ICON_ALPHA_MULTIPLY = 92,
ICON_ALPHA_CLEAR = 93,
ICON_DITHERING = 94,
ICON_MIPMAPS = 95,
ICON_BOX_GRID = 96,
ICON_GRID = 97,
ICON_BOX_CORNERS_SMALL = 98,
ICON_BOX_CORNERS_BIG = 99,
ICON_FOUR_BOXES = 100,
ICON_GRID_FILL = 101,
ICON_BOX_MULTISIZE = 102,
ICON_ZOOM_SMALL = 103,
ICON_ZOOM_MEDIUM = 104,
ICON_ZOOM_BIG = 105,
ICON_ZOOM_ALL = 106,
ICON_ZOOM_CENTER = 107,
ICON_BOX_DOTS_SMALL = 108,
ICON_BOX_DOTS_BIG = 109,
ICON_BOX_CONCENTRIC = 110,
ICON_BOX_GRID_BIG = 111,
ICON_OK_TICK = 112,
ICON_CROSS = 113,
ICON_ARROW_LEFT = 114,
ICON_ARROW_RIGHT = 115,
ICON_ARROW_DOWN = 116,
ICON_ARROW_UP = 117,
ICON_ARROW_LEFT_FILL = 118,
ICON_ARROW_RIGHT_FILL = 119,
ICON_ARROW_DOWN_FILL = 120,
ICON_ARROW_UP_FILL = 121,
ICON_AUDIO = 122,
ICON_FX = 123,
ICON_WAVE = 124,
ICON_WAVE_SINUS = 125,
ICON_WAVE_SQUARE = 126,
ICON_WAVE_TRIANGULAR = 127,
ICON_CROSS_SMALL = 128,
ICON_PLAYER_PREVIOUS = 129,
ICON_PLAYER_PLAY_BACK = 130,
ICON_PLAYER_PLAY = 131,
ICON_PLAYER_PAUSE = 132,
ICON_PLAYER_STOP = 133,
ICON_PLAYER_NEXT = 134,
ICON_PLAYER_RECORD = 135,
ICON_MAGNET = 136,
ICON_LOCK_CLOSE = 137,
ICON_LOCK_OPEN = 138,
ICON_CLOCK = 139,
ICON_TOOLS = 140,
ICON_GEAR = 141,
ICON_GEAR_BIG = 142,
ICON_BIN = 143,
ICON_HAND_POINTER = 144,
ICON_LASER = 145,
ICON_COIN = 146,
ICON_EXPLOSION = 147,
ICON_1UP = 148,
ICON_PLAYER = 149,
ICON_PLAYER_JUMP = 150,
ICON_KEY = 151,
ICON_DEMON = 152,
ICON_TEXT_POPUP = 153,
ICON_GEAR_EX = 154,
ICON_CRACK = 155,
ICON_CRACK_POINTS = 156,
ICON_STAR = 157,
ICON_DOOR = 158,
ICON_EXIT = 159,
ICON_MODE_2D = 160,
ICON_MODE_3D = 161,
ICON_CUBE = 162,
ICON_CUBE_FACE_TOP = 163,
ICON_CUBE_FACE_LEFT = 164,
ICON_CUBE_FACE_FRONT = 165,
ICON_CUBE_FACE_BOTTOM = 166,
ICON_CUBE_FACE_RIGHT = 167,
ICON_CUBE_FACE_BACK = 168,
ICON_CAMERA = 169,
ICON_SPECIAL = 170,
ICON_LINK_NET = 171,
ICON_LINK_BOXES = 172,
ICON_LINK_MULTI = 173,
ICON_LINK = 174,
ICON_LINK_BROKE = 175,
ICON_TEXT_NOTES = 176,
ICON_NOTEBOOK = 177,
ICON_SUITCASE = 178,
ICON_SUITCASE_ZIP = 179,
ICON_MAILBOX = 180,
ICON_MONITOR = 181,
ICON_PRINTER = 182,
ICON_PHOTO_CAMERA = 183,
ICON_PHOTO_CAMERA_FLASH = 184,
ICON_HOUSE = 185,
ICON_HEART = 186,
ICON_CORNER = 187,
ICON_VERTICAL_BARS = 188,
ICON_VERTICAL_BARS_FILL = 189,
ICON_LIFE_BARS = 190,
ICON_INFO = 191,
ICON_CROSSLINE = 192,
ICON_HELP = 193,
ICON_FILETYPE_ALPHA = 194,
ICON_FILETYPE_HOME = 195,
ICON_LAYERS_VISIBLE = 196,
ICON_LAYERS = 197,
ICON_WINDOW = 198,
ICON_HIDPI = 199,
ICON_FILETYPE_BINARY = 200,
ICON_HEX = 201,
ICON_SHIELD = 202,
ICON_FILE_NEW = 203,
ICON_FOLDER_ADD = 204,
ICON_ALARM = 205,
ICON_CPU = 206,
ICON_ROM = 207,
ICON_STEP_OVER = 208,
ICON_STEP_INTO = 209,
ICON_STEP_OUT = 210,
ICON_RESTART = 211,
ICON_BREAKPOINT_ON = 212,
ICON_BREAKPOINT_OFF = 213,
ICON_BURGER_MENU = 214,
ICON_CASE_SENSITIVE = 215,
ICON_REG_EXP = 216,
ICON_FOLDER = 217,
ICON_FILE = 218,
ICON_SAND_TIMER = 219,
ICON_220 = 220,
ICON_221 = 221,
ICON_222 = 222,
ICON_223 = 223,
ICON_224 = 224,
ICON_225 = 225,
ICON_226 = 226,
ICON_227 = 227,
ICON_228 = 228,
ICON_229 = 229,
ICON_230 = 230,
ICON_231 = 231,
ICON_232 = 232,
ICON_233 = 233,
ICON_234 = 234,
ICON_235 = 235,
ICON_236 = 236,
ICON_237 = 237,
ICON_238 = 238,
ICON_239 = 239,
ICON_240 = 240,
ICON_241 = 241,
ICON_242 = 242,
ICON_243 = 243,
ICON_244 = 244,
ICON_245 = 245,
ICON_246 = 246,
ICON_247 = 247,
ICON_248 = 248,
ICON_249 = 249,
ICON_250 = 250,
ICON_251 = 251,
ICON_252 = 252,
ICON_253 = 253,
ICON_254 = 254,
ICON_255 = 255,
} GuiIconName;
#endif
#endif
#if defined(__cplusplus)
} // Prevents name mangling of functions
#endif
#endif // RAYGUI_H
/***********************************************************************************
*
* RAYGUI IMPLEMENTATION
*
************************************************************************************/
#if defined(RAYGUI_IMPLEMENTATION)
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
#include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
#include <math.h> // Required for: roundf() [GuiColorPicker()]
#ifdef __cplusplus
#define RAYGUI_CLITERAL(name) name
#else
#define RAYGUI_CLITERAL(name) (name)
#endif
// Check if two rectangles are equal, used to validate a slider bounds as an id
#ifndef CHECK_BOUNDS_ID
#define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height))
#endif
#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
// Embedded icons, no external file provided
#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so,
// every array element defines 32 pixels (bits) of information
// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons data for all gui possible icons (allocated on data segment by default)
//
// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
// every 16x16 icon requires 8 integers (16*16/32) to be stored
//
// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
//
// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
//----------------------------------------------------------------------------------
static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER
0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE
0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
};
// NOTE: We keep a pointer to the icons array, useful to point to other sets if required
static unsigned int *guiIconsPtr = guiIcons;
#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
#ifndef RAYGUI_ICON_SIZE
#define RAYGUI_ICON_SIZE 0
#endif
// WARNING: Those values define the total size of the style data array,
// if changed, previous saved styles could become incompatible
#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls
#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties
#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Gui control property style color element
typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state
static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
static bool guiLocked = false; // Gui lock state (no inputs processed)
static float guiAlpha = 1.0f; // Gui controls transparency
static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled)
static bool guiTooltip = false; // Tooltip enabled/disabled
static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider)
static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier
static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down
static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement
//----------------------------------------------------------------------------------
// Style data array for all gui style properties (allocated on data segment by default)
//
// NOTE 1: First set of BASE properties are generic to all controls but could be individually
// overwritten per control, first set of EXTENDED properties are generic to all controls and
// can not be overwritten individually but custom EXTENDED properties can be used by control
//
// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
// but default gui style could always be recovered with GuiLoadStyleDefault()
//
// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
//----------------------------------------------------------------------------------
static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 };
static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
//----------------------------------------------------------------------------------
// Standalone Mode Functions Declaration
//
// NOTE: raygui depend on some raylib input and drawing functions
// To use raygui as standalone library, below functions must be defined by the user
//----------------------------------------------------------------------------------
#if defined(RAYGUI_STANDALONE)
#define KEY_RIGHT 262
#define KEY_LEFT 263
#define KEY_DOWN 264
#define KEY_UP 265
#define KEY_BACKSPACE 259
#define KEY_ENTER 257
#define MOUSE_LEFT_BUTTON 0
// Input required functions
//-------------------------------------------------------------------------------
static Vector2 GetMousePosition(void);
static float GetMouseWheelMove(void);
static bool IsMouseButtonDown(int button);
static bool IsMouseButtonPressed(int button);
static bool IsMouseButtonReleased(int button);
static bool IsKeyDown(int key);
static bool IsKeyPressed(int key);
static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
//-------------------------------------------------------------------------------
// Drawing required functions
//-------------------------------------------------------------------------------
static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font
static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image
static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization)
static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data
static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data
static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs
static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list
static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list
static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle()
//-------------------------------------------------------------------------------
// raylib functions already implemented in raygui
//-------------------------------------------------------------------------------
static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
static int ColorToInt(Color color); // Returns hexadecimal value for a Color
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
static int TextToInteger(const char *text); // Get integer value from text
static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text
static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
//-------------------------------------------------------------------------------
#endif // RAYGUI_STANDALONE
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only)
static int GetTextWidth(const char *text); // Gui get text width using gui font and style
static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings
static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel()
static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position
static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor
//----------------------------------------------------------------------------------
// Gui Setup Functions Definition
//----------------------------------------------------------------------------------
// Enable gui global state
// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
// Disable gui global state
// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
// Lock gui global state
void GuiLock(void) { guiLocked = true; }
// Unlock gui global state
void GuiUnlock(void) { guiLocked = false; }
// Check if gui is locked (global state)
bool GuiIsLocked(void) { return guiLocked; }
// Set gui controls alpha global state
void GuiSetAlpha(float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
guiAlpha = alpha;
}
// Set gui state (global state)
void GuiSetState(int state) { guiState = (GuiState)state; }
// Get gui state (global state)
int GuiGetState(void) { return guiState; }
// Set custom gui font
// NOTE: Font loading/unloading is external to raygui
void GuiSetFont(Font font)
{
if (font.texture.id > 0)
{
// NOTE: If we try to setup a font but default style has not been
// lazily loaded before, it will be overwritten, so we need to force
// default style loading first
if (!guiStyleLoaded) GuiLoadStyleDefault();
guiFont = font;
}
}
// Get custom gui font
Font GuiGetFont(void)
{
return guiFont;
}
// Set control style property value
void GuiSetStyle(int control, int property, int value)
{
if (!guiStyleLoaded) GuiLoadStyleDefault();
guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
// Default properties are propagated to all controls
if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
{
for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
}
}
// Get control style property value
int GuiGetStyle(int control, int property)
{
if (!guiStyleLoaded) GuiLoadStyleDefault();
return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
}
//----------------------------------------------------------------------------------
// Gui Controls Functions Definition
//----------------------------------------------------------------------------------
// Window Box control
int GuiWindowBox(Rectangle bounds, const char *title)
{
// Window title bar height (including borders)
// NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
#if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#endif
int result = 0;
//GuiState state = guiState;
int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 };
Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
// Update control
//--------------------------------------------------------------------
// NOTE: Logic is directly managed by button
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiStatusBar(statusBar, title); // Draw window header as status bar
GuiPanel(windowPanel, NULL); // Draw window base
// Draw window close button
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
#if defined(RAYGUI_NO_ICONS)
result = GuiButton(closeButtonRec, "x");
#else
result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL));
#endif
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
//--------------------------------------------------------------------
return result; // Window close button clicked: result = 1
}
// Group Box control with text name
int GuiGroupBox(Rectangle bounds, const char *text)
{
#if !defined(RAYGUI_GROUPBOX_LINE_THICK)
#define RAYGUI_GROUPBOX_LINE_THICK 1
#endif
int result = 0;
GuiState state = guiState;
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)));
GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text);
//--------------------------------------------------------------------
return result;
}
// Line control
int GuiLine(Rectangle bounds, const char *text)
{
#if !defined(RAYGUI_LINE_ORIGIN_SIZE)
#define RAYGUI_LINE_MARGIN_TEXT 12
#endif
#if !defined(RAYGUI_LINE_TEXT_PADDING)
#define RAYGUI_LINE_TEXT_PADDING 4
#endif
int result = 0;
GuiState state = guiState;
Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR));
// Draw control
//--------------------------------------------------------------------
if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
else
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(text) + 2;
textBounds.height = bounds.height;
textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
textBounds.y = bounds.y;
// Draw line with embedded text label: "--- text --------------"
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color);
}
//--------------------------------------------------------------------
return result;
}
// Panel control
int GuiPanel(Rectangle bounds, const char *text)
{
#if !defined(RAYGUI_PANEL_BORDER_WIDTH)
#define RAYGUI_PANEL_BORDER_WIDTH 1
#endif
int result = 0;
GuiState state = guiState;
// Text will be drawn as a header bar (if provided)
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
if (text != NULL)
{
// Move panel bounds after the header bar
bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
}
// Draw control
//--------------------------------------------------------------------
if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar
GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)),
GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)));
//--------------------------------------------------------------------
return result;
}
// Tab Bar control
// NOTE: Using GuiToggle() for the TABS
int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
{
#define RAYGUI_TABBAR_ITEM_WIDTH 160
int result = -1;
//GuiState state = guiState;
Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
if (*active < 0) *active = 0;
else if (*active > count - 1) *active = count - 1;
int offsetX = 0; // Required in case tabs go out of screen
offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth();
if (offsetX < 0) offsetX = 0;
bool toggle = false; // Required for individual toggles
// Draw control
//--------------------------------------------------------------------
for (int i = 0; i < count; i++)
{
tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX;
if (tabBounds.x < GetScreenWidth())
{
// Draw tabs as toggle controls
int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
if (i == (*active))
{
toggle = true;
GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle);
}
else
{
toggle = false;
GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle);
if (toggle) *active = i;
}
GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
// Draw tab close button
// NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds))
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
#if defined(RAYGUI_NO_ICONS)
if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i;
#else
if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i;
#endif
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
}
}
// Draw tab-bar bottom line
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
//--------------------------------------------------------------------
return result; // Return as result the current TAB closing requested
}
// Scroll Panel control
int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view)
{
#define RAYGUI_MIN_SCROLLBAR_WIDTH 40
#define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
int result = 0;
GuiState state = guiState;
float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
Rectangle temp = { 0 };
if (view == NULL) view = &temp;
Vector2 scrollPos = { 0.0f, 0.0f };
if (scroll != NULL) scrollPos = *scroll;
// Text will be drawn as a header bar (if provided)
Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
if (text != NULL)
{
// Move panel bounds after the header bar
bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
}
bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
// Recheck to account for the other scrollbar being visible
if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
Rectangle horizontalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)horizontalScrollBarWidth
};
Rectangle verticalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)verticalScrollBarWidth,
(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Make sure scroll bars have a minimum width/height
// NOTE: If content >>> bounds, size could be very small or even 0
if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
{
horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
}
if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
{
verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
}
// Calculate view area (area without the scrollbars)
*view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
// Clip view area to the actual content size
if (view->width > content.width) view->width = content.width;
if (view->height > content.height) view->height = content.height;
float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f;
float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
#if defined(SUPPORT_SCROLLBAR_KEY_INPUT)
if (hasHorizontalScrollBar)
{
if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
if (hasVerticalScrollBar)
{
if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
}
#endif
float wheelMove = GetMouseWheelMove();
// Horizontal and vertical scrolling with mouse wheel
if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed;
else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll
}
}
// Normalize scroll values
if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar
GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Save size of the scrollbar slider
const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
// Draw horizontal scrollbar if visible
if (hasHorizontalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content width and the widget width
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
}
else scrollPos.x = 0.0f;
// Draw vertical scrollbar if visible
if (hasVerticalScrollBar)
{
// Change scrollbar slider size to show the diff in size between the content height and the widget height
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
}
else scrollPos.y = 0.0f;
// Draw detail corner rectangle if both scroll bars are visible
if (hasHorizontalScrollBar && hasVerticalScrollBar)
{
Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))));
}
// Draw scrollbar lines depending on current state
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK);
// Set scrollbar slider size back to the way it was before
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
//--------------------------------------------------------------------
if (scroll != NULL) *scroll = scrollPos;
return result;
}
// Label control
int GuiLabel(Rectangle bounds, const char *text)
{
int result = 0;
GuiState state = guiState;
// Update control
//--------------------------------------------------------------------
//...
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
//--------------------------------------------------------------------
return result;
}
// Button control, returns true when clicked
int GuiButton(Rectangle bounds, const char *text)
{
int result = 0;
GuiState state = guiState;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3))));
GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))));
if (state == STATE_FOCUSED) GuiTooltip(bounds);
//------------------------------------------------------------------
return result; // Button pressed: result = 1
}
// Label button control
int GuiLabelButton(Rectangle bounds, const char *text)
{
GuiState state = guiState;
bool pressed = false;
// NOTE: We force bounds.width to be all text
float textWidth = (float)GetTextWidth(text);
if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
//--------------------------------------------------------------------
return pressed;
}
// Toggle Button control, returns true when active
int GuiToggle(Rectangle bounds, const char *text, bool *active)
{
int result = 0;
GuiState state = guiState;
bool temp = false;
if (active == NULL) active = &temp;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
// Check toggle button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
state = STATE_NORMAL;
*active = !(*active);
}
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == STATE_NORMAL)
{
GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3)))));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3)))));
}
else
{
GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3)));
GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)));
}
if (state == STATE_FOCUSED) GuiTooltip(bounds);
//--------------------------------------------------------------------
return result;
}
// Toggle Group control, returns toggled button codepointIndex
int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
{
#if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS)
#define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32
#endif
int result = 0;
float initBoundsX = bounds.x;
int temp = 0;
if (active == NULL) active = &temp;
bool toggle = false; // Required for individual toggles
// Get substrings items from text (items pointers)
int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 };
int itemCount = 0;
const char **items = GuiTextSplit(text, ';', &itemCount, rows);
int prevRow = rows[0];
for (int i = 0; i < itemCount; i++)
{
if (prevRow != rows[i])
{
bounds.x = initBoundsX;
bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
prevRow = rows[i];
}
if (i == (*active))
{
toggle = true;
GuiToggle(bounds, items[i], &toggle);
}
else
{
toggle = false;
GuiToggle(bounds, items[i], &toggle);
if (toggle) *active = i;
}
bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
}
return result;
}
// Toggle Slider control extended, returns true when clicked
int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
{
int result = 0;
GuiState state = guiState;
int temp = 0;
if (active == NULL) active = &temp;
//bool toggle = false; // Required for individual toggles
// Get substrings items from text (items pointers)
int itemCount = 0;
const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
Rectangle slider = {
0, // Calculated later depending on the active toggle
bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount,
bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
(*active)++;
result = 1;
}
else state = STATE_FOCUSED;
}
if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
}
if (*active >= itemCount) *active = 0;
slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width;
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))),
GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL)));
// Draw internal slider
if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED)));
else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
// Draw text in slider
if (text != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(text);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return result;
}
// Check Box control, returns true when active
int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
{
int result = 0;
GuiState state = guiState;
bool temp = false;
if (checked == NULL) checked = &temp;
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text) + 2;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
Rectangle totalBounds = {
(GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
bounds.y,
bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
bounds.height,
};
// Check checkbox state
if (CheckCollisionPointRec(mousePoint, totalBounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) *checked = !(*checked);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK);
if (*checked)
{
Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)));
}
GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
//--------------------------------------------------------------------
return result;
}
// Combo Box control, returns selected item codepointIndex
int GuiComboBox(Rectangle bounds, const char *text, int *active)
{
int result = 0;
GuiState state = guiState;
int temp = 0;
if (active == NULL) active = &temp;
bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
(float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
// Get substrings items from text (items pointers, lengths and count)
int itemCount = 0;
const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
if (*active < 0) *active = 0;
else if (*active > (itemCount - 1)) *active = itemCount - 1;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds) ||
CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
*active += 1;
if (*active >= itemCount) *active = 0; // Cyclic combobox
}
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// Draw combo box main
GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))));
GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))));
// Draw selector using a custom button
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
//--------------------------------------------------------------------
return result;
}
// Dropdown Box control
// NOTE: Returns mouse click
int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
{
int result = 0;
GuiState state = guiState;
int itemSelected = *active;
int itemFocused = -1;
// Get substrings items from text (items pointers, lengths and count)
int itemCount = 0;
const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
Rectangle boundsOpen = bounds;
boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
Rectangle itemBounds = bounds;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = STATE_PRESSED;
// Check if mouse has been pressed or released outside limits
if (!CheckCollisionPointRec(mousePoint, boundsOpen))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1;
}
// Check if already selected item has been pressed again
if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
// Check focused and selected item
for (int i = 0; i < itemCount; i++)
{
// Update item rectangle y position for next item
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = i;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
{
itemSelected = i;
result = 1; // Item selected
}
break;
}
}
itemBounds = bounds;
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
result = 1;
state = STATE_PRESSED;
}
else state = STATE_FOCUSED;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (editMode) GuiPanel(boundsOpen, NULL);
GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)));
GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)));
if (editMode)
{
// Draw visible items
for (int i = 0; i < itemCount; i++)
{
// Update item rectangle y position for next item
itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
if (i == itemSelected)
{
GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)));
GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)));
}
else if (i == itemFocused)
{
GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)));
GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)));
}
else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)));
}
}
// Draw arrows (using icon if available)
#if defined(RAYGUI_NO_ICONS)
GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
#else
GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 },
TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL
#endif
//--------------------------------------------------------------------
*active = itemSelected;
// TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item...
return result; // Mouse click: result = 1
}
// Text Box control
// NOTE: Returns true on ENTER pressed (useful for data validation)
int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
{
#if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)
#define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement
#endif
#if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY)
#define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement
#endif
int result = 0;
GuiState state = guiState;
bool multiline = false; // TODO: Consider multiline text input
int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);
Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex);
int textIndexOffset = 0; // Text index offset to start drawing in the box
// Cursor rectangle
// NOTE: Position X value should be updated
Rectangle cursor = {
textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING),
textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
2,
(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
};
if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
// Mouse cursor rectangle
// NOTE: Initialized outside of screen
Rectangle mouseCursor = cursor;
mouseCursor.x = -1;
mouseCursor.width = 1;
// Auto-cursor movement logic
// NOTE: Cursor moves automatically when key down after some time
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++;
else
{
autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter
autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter
}
// Blink-cursor frame counter
//if (!autoCursorMode) blinkCursorFrameCounter++;
//else blinkCursorFrameCounter = 0;
// Update control
//--------------------------------------------------------------------
// WARNING: Text editing is only supported under certain conditions:
if ((state != STATE_DISABLED) && // Control not disabled
!GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode
!guiLocked && // Gui not locked
!guiSliderDragging && // No gui slider on dragging
(wrapMode == TEXT_WRAP_NONE)) // No wrap mode
{
Vector2 mousePosition = GetMousePosition();
if (editMode)
{
state = STATE_PRESSED;
// If text does not fit in the textbox and current cursor position is out of bounds,
// we add an index offset to text for drawing only what requires depending on cursor
while (textWidth >= textBounds.width)
{
int nextCodepointSize = 0;
GetCodepointNext(text + textIndexOffset, &nextCodepointSize);
textIndexOffset += nextCodepointSize;
textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex);
}
int textLength = (int)strlen(text); // Get current text length
int codepoint = GetCharPressed(); // Get Unicode codepoint
if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength;
// Encode codepoint as UTF-8
int codepointSize = 0;
const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
// Add codepoint to text, at current cursor position
// NOTE: Make sure we do not overflow buffer size
if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
{
// Move forward data from cursor position
for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
// Add new codepoint in current cursor position
for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i];
textBoxCursorIndex += codepointSize;
textLength += codepointSize;
// Make sure text last character is EOL
text[textLength] = '\0';
}
// Move cursor to start
if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0;
// Move cursor to end
if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength;
// Delete codepoint from text, after current cursor position
if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))))
{
autoCursorDelayCounter++;
if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int nextCodepointSize = 0;
GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
// Move backward text from cursor position
for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize];
textLength -= codepointSize;
// Make sure text last character is EOL
text[textLength] = '\0';
}
}
// Delete codepoint from text, before current cursor position
if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))))
{
autoCursorDelayCounter++;
if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
// Move backward text from cursor position
for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
// Prevent cursor index from decrementing past 0
if (textBoxCursorIndex > 0)
{
textBoxCursorIndex -= codepointSize;
textLength -= codepointSize;
}
// Make sure text last character is EOL
text[textLength] = '\0';
}
}
// Move cursor position with keys
if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))
{
autoCursorDelayCounter++;
if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
}
}
else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))
{
autoCursorDelayCounter++;
if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int nextCodepointSize = 0;
GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
}
}
// Move cursor position with mouse
if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text
{
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize;
int codepoint = 0;
int codepointSize = 0;
int codepointIndex = 0;
float glyphWidth = 0.0f;
float widthToMouseX = 0;
int mouseCursorIndex = 0;
for (int i = textIndexOffset; i < textLength; i++)
{
codepoint = GetCodepointNext(&text[i], &codepointSize);
codepointIndex = GetGlyphIndex(guiFont, codepoint);
if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2)))
{
mouseCursor.x = textBounds.x + widthToMouseX;
mouseCursorIndex = i;
break;
}
widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
// Check if mouse cursor is at the last position
int textEndWidth = GetTextWidth(text + textIndexOffset);
if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2))
{
mouseCursor.x = textBounds.x + textEndWidth;
mouseCursorIndex = strlen(text);
}
// Place cursor at required index on mouse click
if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
cursor.x = mouseCursor.x;
textBoxCursorIndex = mouseCursorIndex;
}
}
else mouseCursor.x = -1;
// Recalculate cursor position.y depending on textBoxCursorIndex
cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING);
//if (multiline) cursor.y = GetTextLines()
// Finish text editing on ENTER or mouse click outside bounds
if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
(!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
{
textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
result = 1;
}
}
else
{
if (CheckCollisionPointRec(mousePosition, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
textBoxCursorIndex = (int)strlen(text); // GLOBAL: Place cursor index to the end of current text
result = 1;
}
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == STATE_PRESSED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)));
}
else if (state == STATE_DISABLED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)));
}
else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK);
// Draw text considering index offset if required
// NOTE: Text index offset depends on cursor position
GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))));
// Draw cursor
if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY))
{
//if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0))
GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
// Draw mouse position cursor (if required)
if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)));
}
else if (state == STATE_FOCUSED) GuiTooltip(bounds);
//--------------------------------------------------------------------
return result; // Mouse button pressed: result = 1
}
/*
// Text Box control with multiple lines and word-wrap
// NOTE: This text-box is readonly, no editing supported by default
bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
{
bool pressed = false;
GuiSetStyle(TEXTBOX, TEXT_READONLY, 1);
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP);
// TODO: Implement methods to calculate cursor position properly
pressed = GuiTextBox(bounds, text, bufferSize, editMode);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
return pressed;
}
*/
// Spinner control, returns selected value
int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
int result = 1;
GuiState state = guiState;
int tempValue = *value;
Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text) + 2;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
// Check spinner state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
#if defined(RAYGUI_NO_ICONS)
if (GuiButton(leftButtonBound, "<")) tempValue--;
if (GuiButton(rightButtonBound, ">")) tempValue++;
#else
if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--;
if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
#endif
if (!editMode)
{
if (tempValue < minValue) tempValue = minValue;
if (tempValue > maxValue) tempValue = maxValue;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
// Draw value selector custom buttons
// NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
// Draw text label if provided
GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
//--------------------------------------------------------------------
*value = tempValue;
return result;
}
// Value Box control, updates input text with numbers
// NOTE: Requires static variables: frameCounter
int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
{
#if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
#define RAYGUI_VALUEBOX_MAX_CHARS 32
#endif
int result = 0;
GuiState state = guiState;
char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0";
sprintf(textValue, "%i", *value);
Rectangle textBounds = { 0 };
if (text != NULL)
{
textBounds.width = (float)GetTextWidth(text) + 2;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
bool valueHasChanged = false;
if (editMode)
{
state = STATE_PRESSED;
int keyCount = (int)strlen(textValue);
// Only allow keys in range [48..57]
if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
{
if (GetTextWidth(textValue) < bounds.width)
{
int key = GetCharPressed();
if ((key >= 48) && (key <= 57))
{
textValue[keyCount] = (char)key;
keyCount++;
valueHasChanged = true;
}
}
}
// Delete text
if (keyCount > 0)
{
if (IsKeyPressed(KEY_BACKSPACE))
{
keyCount--;
textValue[keyCount] = '\0';
valueHasChanged = true;
}
}
if (valueHasChanged) *value = TextToInteger(textValue);
// NOTE: We are not clamp values until user input finishes
//if (*value > maxValue) *value = maxValue;
//else if (*value < minValue) *value = minValue;
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1;
}
else
{
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1;
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
Color baseColor = BLANK;
if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor);
GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))));
// Draw cursor
if (editMode)
{
// NOTE: ValueBox internal text is always centered
Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)));
}
// Draw text label if provided
GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3))));
//--------------------------------------------------------------------
return result;
}
// Slider control with pro parameters
// NOTE: Other GuiSlider*() controls use this one
int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
{
int result = 0;
GuiState state = guiState;
float temp = (maxValue - minValue)/2.0f;
if (value == NULL) value = &temp;
int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = (float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (guiSliderDragging) // Keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
{
state = STATE_PRESSED;
// Get equivalent value and slider position from mousePosition.x
*value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
}
}
else
{
guiSliderDragging = false;
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
}
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
guiSliderDragging = true;
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
if (!CheckCollisionPointRec(mousePoint, slider))
{
// Get equivalent value and slider position from mousePosition.x
*value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
}
}
else state = STATE_FOCUSED;
}
if (*value > maxValue) *value = maxValue;
else if (*value < minValue) *value = minValue;
}
// Bar limits check
if (sliderWidth > 0) // Slider
{
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderWidth == 0) // SliderBar
{
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
// Draw slider internal bar (depends on state)
if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)));
else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED)));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))));
}
//--------------------------------------------------------------------
return result;
}
// Slider control extended, returns selected value and has text
int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
{
return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
// Slider Bar control extended, returns selected value
int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
{
return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
}
// Progress Bar control extended, shows current progress value
int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
{
int result = 0;
GuiState state = guiState;
float temp = (maxValue - minValue)/2.0f;
if (value == NULL) value = &temp;
// Progress bar
Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
// Update control
//--------------------------------------------------------------------
if (*value > maxValue) *value = maxValue;
// WARNING: Working with floats could lead to rounding issues
if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue) ? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f);
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == STATE_DISABLED)
{
GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK);
}
else
{
if (*value > minValue)
{
// Draw progress bar with colored border, more visual
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
}
else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED)));
else
{
// Draw borders not yet reached by value
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL)));
}
// Draw slider internal progress bar (depends on state)
GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)));
}
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))));
}
//--------------------------------------------------------------------
return result;
}
// Status Bar control
int GuiStatusBar(Rectangle bounds, const char *text)
{
int result = 0;
GuiState state = guiState;
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3))));
GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3))));
//--------------------------------------------------------------------
return result;
}
// Dummy rectangle control, intended for placeholding
int GuiDummyRec(Rectangle bounds, const char *text)
{
int result = 0;
GuiState state = guiState;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
// Check button state
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)));
GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)));
//------------------------------------------------------------------
return result;
}
// List View control
int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active)
{
int result = 0;
int itemCount = 0;
const char **items = NULL;
if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL);
result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL);
return result;
}
// List View control with extended parameters
int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus)
{
int result = 0;
GuiState state = guiState;
int itemFocused = (focus == NULL)? -1 : *focus;
int itemSelected = (active == NULL)? -1 : *active;
// Check if we need a scroll bar
bool useScrollBar = false;
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
// Define base item rectangle [0]
Rectangle itemBounds = { 0 };
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
// Get items on the list
int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
if (visibleItems > count) visibleItems = count;
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
int endIndex = startIndex + visibleItems;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
// Check mouse inside list view
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
// Check focused and selected item
for (int i = 0; i < visibleItems; i++)
{
if (CheckCollisionPointRec(mousePoint, itemBounds))
{
itemFocused = startIndex + i;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (itemSelected == (startIndex + i)) itemSelected = -1;
else itemSelected = startIndex + i;
}
break;
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
}
if (useScrollBar)
{
int wheelMove = (int)GetMouseWheelMove();
startIndex -= wheelMove;
if (startIndex < 0) startIndex = 0;
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
endIndex = startIndex + visibleItems;
if (endIndex > count) endIndex = count;
}
}
else itemFocused = -1;
// Reset item rectangle y to [0]
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
// Draw visible items
for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
{
if (state == STATE_DISABLED)
{
if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)));
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)));
}
else
{
if (((startIndex + i) == itemSelected) && (active != NULL))
{
// Draw item selected
GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)));
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)));
}
else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned!
{
// Draw item focused
GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)));
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)));
}
else
{
// Draw item normal
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)));
}
}
// Update item rectangle y position for next item
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
}
if (useScrollBar)
{
Rectangle scrollBarBounds = {
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Calculate percentage of visible items and apply same percentage to scrollbar
float percentVisible = (float)(endIndex - startIndex)/count;
float sliderSize = bounds.height*percentVisible;
int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
}
//--------------------------------------------------------------------
if (active != NULL) *active = itemSelected;
if (focus != NULL) *focus = itemFocused;
if (scrollIndex != NULL) *scrollIndex = startIndex;
return result;
}
// Color Panel control
int GuiColorPanel(Rectangle bounds, const char *text, Color *color)
{
int result = 0;
GuiState state = guiState;
Vector2 pickerSelector = { 0 };
const Color colWhite = { 255, 255, 255, 255 };
const Color colBlack = { 0, 0, 0, 255 };
Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f };
Vector3 hsv = ConvertRGBtoHSV(vcolor);
pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
float hue = -1.0f;
Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
(unsigned char)(255.0f*rgbHue.z), 255 };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
pickerSelector = mousePoint;
// Calculate color from picker
Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
colorPick.x /= (float)bounds.width; // Get normalized value on x
colorPick.y /= (float)bounds.height; // Get normalized value on y
hsv.y = colorPick.x;
hsv.z = 1.0f - colorPick.y;
Vector3 rgb = ConvertHSVtoRGB(hsv);
// NOTE: Vector3ToColor() only available on raylib 1.8.1
*color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
(unsigned char)(255.0f*rgb.y),
(unsigned char)(255.0f*rgb.z),
(unsigned char)(255.0f*(float)color->a/255.0f) };
}
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state != STATE_DISABLED)
{
DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
// Draw color picker: selector
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
GuiDrawRectangle(selector, 0, BLANK, colWhite);
}
else
{
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
}
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
//--------------------------------------------------------------------
return result;
}
// Color Bar Alpha control
// NOTE: Returns alpha value normalized [0..1]
int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
{
#if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE)
#define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10
#endif
int result = 0;
GuiState state = guiState;
Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (guiSliderDragging) // Keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
{
state = STATE_PRESSED;
*alpha = (mousePoint.x - bounds.x)/bounds.width;
if (*alpha <= 0.0f) *alpha = 0.0f;
if (*alpha >= 1.0f) *alpha = 1.0f;
}
}
else
{
guiSliderDragging = false;
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
}
}
else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
guiSliderDragging = true;
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
*alpha = (mousePoint.x - bounds.x)/bounds.width;
if (*alpha <= 0.0f) *alpha = 0.0f;
if (*alpha >= 1.0f) *alpha = 1.0f;
//selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
}
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
// Draw alpha bar: checked background
if (state != STATE_DISABLED)
{
int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
for (int x = 0; x < checksX; x++)
{
for (int y = 0; y < checksY; y++)
{
Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f));
}
}
DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
}
else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
// Draw alpha bar: selector
GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
//--------------------------------------------------------------------
return result;
}
// Color Bar Hue control
// Returns hue value normalized [0..1]
// NOTE: Other similar bars (for reference):
// Color GuiColorBarSat() [WHITE->color]
// Color GuiColorBarValue() [BLACK->color], HSV/HSL
// float GuiColorBarLuminance() [BLACK->WHITE]
int GuiColorBarHue(Rectangle bounds, const char *text, float *hue)
{
int result = 0;
GuiState state = guiState;
Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (guiSliderDragging) // Keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
{
state = STATE_PRESSED;
*hue = (mousePoint.y - bounds.y)*360/bounds.height;
if (*hue <= 0.0f) *hue = 0.0f;
if (*hue >= 359.0f) *hue = 359.0f;
}
}
else
{
guiSliderDragging = false;
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
}
}
else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
guiSliderDragging = true;
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
*hue = (mousePoint.y - bounds.y)*360/bounds.height;
if (*hue <= 0.0f) *hue = 0.0f;
if (*hue >= 359.0f) *hue = 359.0f;
}
else state = STATE_FOCUSED;
/*if (IsKeyDown(KEY_UP))
{
hue -= 2.0f;
if (hue <= 0.0f) hue = 0.0f;
}
else if (IsKeyDown(KEY_DOWN))
{
hue += 2.0f;
if (hue >= 360.0f) hue = 360.0f;
}*/
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state != STATE_DISABLED)
{
// Draw hue bar:color bars
// TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha));
DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha));
}
else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
// Draw hue bar: selector
GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)));
//--------------------------------------------------------------------
return result;
}
// Color Picker control
// NOTE: It's divided in multiple controls:
// Color GuiColorPanel(Rectangle bounds, Color color)
// float GuiColorBarAlpha(Rectangle bounds, float alpha)
// float GuiColorBarHue(Rectangle bounds, float value)
// NOTE: bounds define GuiColorPanel() size
int GuiColorPicker(Rectangle bounds, const char *text, Color *color)
{
int result = 0;
Color temp = { 200, 0, 0, 255 };
if (color == NULL) color = &temp;
GuiColorPanel(bounds, NULL, color);
Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
//Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f });
GuiColorBarHue(boundsHue, NULL, &hsv.x);
//color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
Vector3 rgb = ConvertHSVtoRGB(hsv);
*color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a };
return result;
}
// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering.
// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB.
// NOTE: It's divided in multiple controls:
// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha)
// float GuiColorBarHue(Rectangle bounds, float value)
// NOTE: bounds define GuiColorPanelHSV() size
int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
{
int result = 0;
Vector3 tempHsv = { 0 };
if (colorHsv == NULL)
{
const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f };
tempHsv = ConvertRGBtoHSV(tempColor);
colorHsv = &tempHsv;
}
GuiColorPanelHSV(bounds, NULL, colorHsv);
const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
GuiColorBarHue(boundsHue, NULL, &colorHsv->x);
return result;
}
// Color Panel control, returns HSV color value in *colorHsv.
// Used by GuiColorPickerHSV()
int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv)
{
int result = 0;
GuiState state = guiState;
Vector2 pickerSelector = { 0 };
const Color colWhite = { 255, 255, 255, 255 };
const Color colBlack = { 0, 0, 0, 255 };
pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation
pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value
float hue = -1.0f;
Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f };
Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
(unsigned char)(255.0f*rgbHue.y),
(unsigned char)(255.0f*rgbHue.z), 255 };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
pickerSelector = mousePoint;
// Calculate color from picker
Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
colorPick.x /= (float)bounds.width; // Get normalized value on x
colorPick.y /= (float)bounds.height; // Get normalized value on y
colorHsv->y = colorPick.x;
colorHsv->z = 1.0f - colorPick.y;
}
else state = STATE_FOCUSED;
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state != STATE_DISABLED)
{
DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
// Draw color picker: selector
Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
GuiDrawRectangle(selector, 0, BLANK, colWhite);
}
else
{
DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
}
GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK);
//--------------------------------------------------------------------
return result;
}
// Message Box control
int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
{
#if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT)
#define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24
#endif
#if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING)
#define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12
#endif
int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
int textWidth = GetTextWidth(message) + 2;
Rectangle textBounds = { 0 };
textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
textBounds.width = (float)textWidth;
textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, title)) result = 0;
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiLabel(textBounds, message);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
for (int i = 0; i < buttonCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
}
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
//--------------------------------------------------------------------
return result;
}
// Text Input Box control, ask for text
int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive)
{
#if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT)
#define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24
#endif
#if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING)
#define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12
#endif
#if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT)
#define RAYGUI_TEXTINPUTBOX_HEIGHT 26
#endif
// Used to enable text edit mode
// WARNING: No more than one GuiTextInputBox() should be open at the same time
static bool textEditMode = false;
int result = -1;
int buttonCount = 0;
const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL);
Rectangle buttonBounds = { 0 };
buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
Rectangle textBounds = { 0 };
if (message != NULL)
{
int textSize = GetTextWidth(message) + 2;
textBounds.x = bounds.x + bounds.width/2 - textSize/2;
textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
textBounds.width = (float)textSize;
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
}
Rectangle textBoxBounds = { 0 };
textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
// Draw control
//--------------------------------------------------------------------
if (GuiWindowBox(bounds, title)) result = 0;
// Draw message if available
if (message != NULL)
{
int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiLabel(textBounds, message);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
}
if (secretViewActive != NULL)
{
static char stars[] = "****************";
if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height },
((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode;
GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive);
}
else
{
if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
}
int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
for (int i = 0; i < buttonCount; i++)
{
if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1;
buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
}
if (result >= 0) textEditMode = false;
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
//--------------------------------------------------------------------
return result; // Result is the pressed button index
}
// Grid control
// NOTE: Returns grid mouse-hover selected cell
// About drawing lines at subpixel spacing, simple put, not easy solution:
// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell)
{
// Grid lines alpha amount
#if !defined(RAYGUI_GRID_ALPHA)
#define RAYGUI_GRID_ALPHA 0.15f
#endif
int result = 0;
GuiState state = guiState;
Vector2 mousePoint = GetMousePosition();
Vector2 currentMouseCell = { 0 };
float spaceWidth = spacing/(float)subdivs;
int linesV = (int)(bounds.width/spaceWidth) + 1;
int linesH = (int)(bounds.height/spaceWidth) + 1;
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging)
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
// NOTE: Cell values must be the upper left of the cell the mouse is in
currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing);
currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
switch (state)
{
case STATE_NORMAL:
{
if (subdivs > 0)
{
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
}
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
}
}
} break;
default: break;
}
if (mouseCell != NULL) *mouseCell = currentMouseCell;
return result;
}
//----------------------------------------------------------------------------------
// Tooltip management functions
// NOTE: Tooltips requires some global variables: tooltipPtr
//----------------------------------------------------------------------------------
// Enable gui tooltips (global state)
void GuiEnableTooltip(void) { guiTooltip = true; }
// Disable gui tooltips (global state)
void GuiDisableTooltip(void) { guiTooltip = false; }
// Set tooltip string
void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; }
//----------------------------------------------------------------------------------
// Styles loading functions
//----------------------------------------------------------------------------------
// Load raygui style file (.rgs)
// NOTE: By default a binary file is expected, that file could contain a custom font,
// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
void GuiLoadStyle(const char *fileName)
{
#define MAX_LINE_BUFFER_SIZE 256
bool tryBinary = false;
// Try reading the files as text file first
FILE *rgsFile = fopen(fileName, "rt");
if (rgsFile != NULL)
{
char buffer[MAX_LINE_BUFFER_SIZE] = { 0 };
fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
if (buffer[0] == '#')
{
int controlId = 0;
int propertyId = 0;
unsigned int propertyValue = 0;
while (!feof(rgsFile))
{
switch (buffer[0])
{
case 'p':
{
// Style property: p <control_id> <property_id> <property_value> <property_name>
sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
GuiSetStyle(controlId, propertyId, (int)propertyValue);
} break;
case 'f':
{
// Style font: f <gen_font_size> <charmap_file> <font_file>
int fontSize = 0;
char charmapFileName[256] = { 0 };
char fontFileName[256] = { 0 };
sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
Font font = { 0 };
int *codepoints = NULL;
int codepointCount = 0;
if (charmapFileName[0] != '0')
{
// Load text data from file
// NOTE: Expected an UTF-8 array of codepoints, no separation
char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName));
codepoints = LoadCodepoints(textData, &codepointCount);
UnloadFileText(textData);
}
if (fontFileName[0] != '\0')
{
// In case a font is already loaded and it is not default internal font, unload it
if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount);
else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints
}
// If font texture not properly loaded, revert to default font and size/spacing
if (font.texture.id == 0)
{
font = GetFontDefault();
GuiSetStyle(DEFAULT, TEXT_SIZE, 10);
GuiSetStyle(DEFAULT, TEXT_SPACING, 1);
}
UnloadCodepoints(codepoints);
if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
} break;
default: break;
}
fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile);
}
}
else tryBinary = true;
fclose(rgsFile);
}
if (tryBinary)
{
rgsFile = fopen(fileName, "rb");
if (rgsFile != NULL)
{
fseek(rgsFile, 0, SEEK_END);
int fileDataSize = ftell(rgsFile);
fseek(rgsFile, 0, SEEK_SET);
if (fileDataSize > 0)
{
unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char));
fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile);
GuiLoadStyleFromMemory(fileData, fileDataSize);
RAYGUI_FREE(fileData);
}
fclose(rgsFile);
}
}
}
// Load style default over global style
void GuiLoadStyleDefault(void)
{
// We set this variable first to avoid cyclic function calls
// when calling GuiSetStyle() and GuiGetStyle()
guiStyleLoaded = true;
// Initialize default LIGHT style property values
// WARNING: Default value are applied to all controls on set but
// they can be overwritten later on for every custom control
GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
// Initialize default extended property values
// NOTE: By default, extended property values are initialized to 0
GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds
// Initialize control-specific property values
// NOTE: Those properties are in default list but require specific values by control type
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
GuiSetStyle(SLIDER, TEXT_PADDING, 4);
GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4);
GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0);
GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(VALUEBOX, TEXT_PADDING, 0);
GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(SPINNER, TEXT_PADDING, 0);
GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
// Initialize extended property values
// NOTE: By default, extended property values are initialized to 0
GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
if (guiFont.texture.id != GetFontDefault().texture.id)
{
// Unload previous font texture
UnloadTexture(guiFont.texture);
RL_FREE(guiFont.recs);
RL_FREE(guiFont.glyphs);
guiFont.recs = NULL;
guiFont.glyphs = NULL;
// Setup default raylib font
guiFont = GetFontDefault();
// NOTE: Default raylib font character 95 is a white square
Rectangle whiteChar = guiFont.recs[95];
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
}
}
// Get text with icon id prepended
// NOTE: Useful to add icons by name id (enum) instead of
// a number that can change between ricon versions
const char *GuiIconText(int iconId, const char *text)
{
#if defined(RAYGUI_NO_ICONS)
return NULL;
#else
static char buffer[1024] = { 0 };
static char iconBuffer[6] = { 0 };
if (text != NULL)
{
memset(buffer, 0, 1024);
sprintf(buffer, "#%03i#", iconId);
for (int i = 5; i < 1024; i++)
{
buffer[i] = text[i - 5];
if (text[i - 5] == '\0') break;
}
return buffer;
}
else
{
sprintf(iconBuffer, "#%03i#", iconId & 0x1ff);
return iconBuffer;
}
#endif
}
#if !defined(RAYGUI_NO_ICONS)
// Get full icons data pointer
unsigned int *GuiGetIcons(void) { return guiIconsPtr; }
// Load raygui icons file (.rgi)
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
// WARNING: guiIconsName[]][] memory should be manually freed!
char **GuiLoadIcons(const char *fileName, bool loadIconsName)
{
// Style File Structure (.rgi)
// ------------------------------------------------------
// Offset | Size | Type | Description
// ------------------------------------------------------
// 0 | 4 | char | Signature: "rGI "
// 4 | 2 | short | Version: 100
// 6 | 2 | short | reserved
// 8 | 2 | short | Num icons (N)
// 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
// Icons name id (32 bytes per name id)
// foreach (icon)
// {
// 12+32*i | 32 | char | Icon NameId
// }
// Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
// S*S pixels/32bit per unsigned int = K unsigned int per icon
// foreach (icon)
// {
// ... | K | unsigned int | Icon Data
// }
FILE *rgiFile = fopen(fileName, "rb");
char **guiIconsName = NULL;
if (rgiFile != NULL)
{
char signature[5] = { 0 };
short version = 0;
short reserved = 0;
short iconCount = 0;
short iconSize = 0;
fread(signature, 1, 4, rgiFile);
fread(&version, sizeof(short), 1, rgiFile);
fread(&reserved, sizeof(short), 1, rgiFile);
fread(&iconCount, sizeof(short), 1, rgiFile);
fread(&iconSize, sizeof(short), 1, rgiFile);
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
(signature[2] == 'I') &&
(signature[3] == ' '))
{
if (loadIconsName)
{
guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
for (int i = 0; i < iconCount; i++)
{
guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile);
}
}
else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);
// Read icons data directly over internal icons array
fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile);
}
fclose(rgiFile);
}
return guiIconsName;
}
// Draw selected icon using rectangles pixel-by-pixel
void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
{
#define BIT_CHECK(a,b) ((a) & (1u<<(b)))
for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
{
for (int k = 0; k < 32; k++)
{
if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
{
#if !defined(RAYGUI_STANDALONE)
GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color);
#endif
}
if ((k == 15) || (k == 31)) y++;
}
}
}
// Set icon drawing size
void GuiSetIconScale(int scale)
{
if (scale >= 1) guiIconScale = scale;
}
#endif // !RAYGUI_NO_ICONS
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Load style from memory
// WARNING: Binary files only
static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
{
unsigned char *fileDataPtr = (unsigned char *)fileData;
char signature[5] = { 0 };
short version = 0;
short reserved = 0;
int propertyCount = 0;
memcpy(signature, fileDataPtr, 4);
memcpy(&version, fileDataPtr + 4, sizeof(short));
memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short));
memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int));
fileDataPtr += 12;
if ((signature[0] == 'r') &&
(signature[1] == 'G') &&
(signature[2] == 'S') &&
(signature[3] == ' '))
{
short controlId = 0;
short propertyId = 0;
unsigned int propertyValue = 0;
for (int i = 0; i < propertyCount; i++)
{
memcpy(&controlId, fileDataPtr, sizeof(short));
memcpy(&propertyId, fileDataPtr + 2, sizeof(short));
memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int));
fileDataPtr += 8;
if (controlId == 0) // DEFAULT control
{
// If a DEFAULT property is loaded, it is propagated to all controls
// NOTE: All DEFAULT properties should be defined first in the file
GuiSetStyle(0, (int)propertyId, propertyValue);
if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
}
else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
}
// Font loading is highly dependant on raylib API to load font data and image
#if !defined(RAYGUI_STANDALONE)
// Load custom font if available
int fontDataSize = 0;
memcpy(&fontDataSize, fileDataPtr, sizeof(int));
fileDataPtr += 4;
if (fontDataSize > 0)
{
Font font = { 0 };
int fontType = 0; // 0-Normal, 1-SDF
memcpy(&font.baseSize, fileDataPtr, sizeof(int));
memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int));
memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int));
fileDataPtr += 12;
// Load font white rectangle
Rectangle fontWhiteRec = { 0 };
memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle));
fileDataPtr += 16;
// Load font image parameters
int fontImageUncompSize = 0;
int fontImageCompSize = 0;
memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int));
memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int));
fileDataPtr += 8;
Image imFont = { 0 };
imFont.mipmaps = 1;
memcpy(&imFont.width, fileDataPtr, sizeof(int));
memcpy(&imFont.height, fileDataPtr + 4, sizeof(int));
memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int));
fileDataPtr += 12;
if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize))
{
// Compressed font atlas image data (DEFLATE), it requires DecompressData()
int dataUncompSize = 0;
unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize);
memcpy(compData, fileDataPtr, fontImageCompSize);
fileDataPtr += fontImageCompSize;
imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
// Security check, dataUncompSize must match the provided fontImageUncompSize
if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
RAYGUI_FREE(compData);
}
else
{
// Font atlas image data is not compressed
imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize);
memcpy(imFont.data, fileDataPtr, fontImageUncompSize);
fileDataPtr += fontImageUncompSize;
}
if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
font.texture = LoadTextureFromImage(imFont);
RAYGUI_FREE(imFont.data);
// Validate font atlas texture was loaded correctly
if (font.texture.id != 0)
{
// Load font recs data
int recsDataSize = font.glyphCount*sizeof(Rectangle);
int recsDataCompressedSize = 0;
// WARNING: Version 400 adds the compression size parameter
if (version >= 400)
{
// RGS files version 400 support compressed recs data
memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int));
fileDataPtr += sizeof(int);
}
if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize))
{
// Recs data is compressed, uncompress it
unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize);
memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize);
fileDataPtr += recsDataCompressedSize;
int recsDataUncompSize = 0;
font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize);
// Security check, data uncompressed size must match the expected original data size
if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted");
RAYGUI_FREE(recsDataCompressed);
}
else
{
// Recs data is uncompressed
font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
for (int i = 0; i < font.glyphCount; i++)
{
memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle));
fileDataPtr += sizeof(Rectangle);
}
}
// Load font glyphs info data
int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph
int glyphsDataCompressedSize = 0;
// WARNING: Version 400 adds the compression size parameter
if (version >= 400)
{
// RGS files version 400 support compressed glyphs data
memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int));
fileDataPtr += sizeof(int);
}
// Allocate required glyphs space to fill with data
font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
{
// Glyphs data is compressed, uncompress it
unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize);
memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
fileDataPtr += glyphsDataCompressedSize;
int glyphsDataUncompSize = 0;
unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize);
// Security check, data uncompressed size must match the expected original data size
if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted");
unsigned char *glyphsDataUncompPtr = glyphsDataUncomp;
for (int i = 0; i < font.glyphCount; i++)
{
memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int));
memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int));
memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int));
memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int));
glyphsDataUncompPtr += 16;
}
RAYGUI_FREE(glypsDataCompressed);
RAYGUI_FREE(glyphsDataUncomp);
}
else
{
// Glyphs data is uncompressed
for (int i = 0; i < font.glyphCount; i++)
{
memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int));
memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int));
memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int));
memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int));
fileDataPtr += 16;
}
}
}
else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture
GuiSetFont(font);
// Set font texture source rectangle to be used as white texture to draw shapes
// NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
if ((fontWhiteRec.x > 0) &&
(fontWhiteRec.y > 0) &&
(fontWhiteRec.width > 0) &&
(fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
}
#endif
}
}
// Gui get text width considering icon
static int GetTextWidth(const char *text)
{
#if !defined(ICON_TEXT_PADDING)
#define ICON_TEXT_PADDING 4
#endif
Vector2 textSize = { 0 };
int textIconOffset = 0;
if ((text != NULL) && (text[0] != '\0'))
{
if (text[0] == '#')
{
for (int i = 1; (i < 5) && (text[i] != '\0'); i++)
{
if (text[i] == '#')
{
textIconOffset = i;
break;
}
}
}
text += textIconOffset;
// Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
// Custom MeasureText() implementation
if ((guiFont.texture.id > 0) && (text != NULL))
{
// Get size in bytes of text, considering end of line and line break
int size = 0;
for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
{
if ((text[i] != '\0') && (text[i] != '\n')) size++;
else break;
}
float scaleFactor = fontSize/(float)guiFont.baseSize;
textSize.y = (float)guiFont.baseSize*scaleFactor;
float glyphWidth = 0.0f;
for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
{
int codepoint = GetCodepointNext(&text[i], &codepointSize);
int codepointIndex = GetGlyphIndex(guiFont, codepoint);
if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor);
else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor);
textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
}
if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
}
return (int)textSize.x;
}
// Get text bounds considering control bounds
static Rectangle GetTextBounds(int control, Rectangle bounds)
{
Rectangle textBounds = bounds;
textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH)+ GuiGetStyle(control, TEXT_PADDING);
textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING);
textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line!
// Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds
switch (control)
{
case COMBOBOX:
case DROPDOWNBOX:
case LISTVIEW:
// TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW
case SLIDER:
case CHECKBOX:
case VALUEBOX:
case SPINNER:
// TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER
default:
{
// TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText()
if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
}
break;
}
return textBounds;
}
// Get text icon if provided and move text cursor
// NOTE: We support up to 999 values for iconId
static const char *GetTextIcon(const char *text, int *iconId)
{
#if !defined(RAYGUI_NO_ICONS)
*iconId = -1;
if (text[0] == '#') // Maybe we have an icon!
{
char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
int pos = 1;
while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
{
iconValue[pos - 1] = text[pos];
pos++;
}
if (text[pos] == '#')
{
*iconId = TextToInteger(iconValue);
// Move text pointer after icon
// WARNING: If only icon provided, it could point to EOL character: '\0'
if (*iconId >= 0) text += (pos + 1);
}
}
#endif
return text;
}
// Get text divided into lines (by line-breaks '\n')
const char **GetTextLines(const char *text, int *count)
{
#define RAYGUI_MAX_TEXT_LINES 128
static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 };
for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings
int textSize = (int)strlen(text);
lines[0] = text;
int len = 0;
*count = 1;
//int lineSize = 0; // Stores current line size, not returned
for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
{
if (text[i] == '\n')
{
//lineSize = len;
k++;
lines[k] = &text[i + 1]; // WARNING: next value is valid?
len = 0;
*count += 1;
}
else len++;
}
//lines[*count - 1].size = len;
return lines;
}
// Get text width to next space for provided string
static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex)
{
float width = 0;
int codepointByteCount = 0;
int codepoint = 0;
int index = 0;
float glyphWidth = 0;
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
for (int i = 0; text[i] != '\0'; i++)
{
if (text[i] != ' ')
{
codepoint = GetCodepoint(&text[i], &codepointByteCount);
index = GetGlyphIndex(guiFont, codepoint);
glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor;
width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
else
{
*nextSpaceIndex = i;
break;
}
}
return width;
}
// Gui draw text using default font
static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint)
{
#define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
#if !defined(ICON_TEXT_PADDING)
#define ICON_TEXT_PADDING 4
#endif
if ((text == NULL) || (text[0] == '\0')) return; // Security check
// PROCEDURE:
// - Text is processed line per line
// - For every line, horizontal alignment is defined
// - For all text, vertical alignment is defined (multiline text only)
// - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only)
// Get text lines (using '\n' as delimiter) to be processed individually
// WARNING: We can't use GuiTextSplit() function because it can be already used
// before the GuiDrawText() call and its buffer is static, it would be overriden :(
int lineCount = 0;
const char **lines = GetTextLines(text, &lineCount);
// Text style variables
//int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT);
int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL);
int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing
// TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap
float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2);
float posOffsetY = 0.0f;
for (int i = 0; i < lineCount; i++)
{
int iconId = 0;
lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor
// Get text position depending on alignment and iconId
//---------------------------------------------------------------------------------
Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
// NOTE: We get text size after icon has been processed
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
int textSizeX = GetTextWidth(lines[i]);
// If text requires an icon, add size to measure
if (iconId >= 0)
{
textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
// WARNING: If only icon provided, text could be pointing to EOF character: '\0'
#if !defined(RAYGUI_NO_ICONS)
if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
#endif
}
// Check guiTextAlign global variables
switch (alignment)
{
case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break;
case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break;
case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break;
default: break;
}
switch (alignmentVertical)
{
// Only valid in case of wordWrap = 0;
case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break;
case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break;
default: break;
}
// NOTE: Make sure we get pixel-perfect coordinates,
// In case of decimals we got weird text positioning
textBoundsPosition.x = (float)((int)textBoundsPosition.x);
textBoundsPosition.y = (float)((int)textBoundsPosition.y);
//---------------------------------------------------------------------------------
// Draw text (with icon if available)
//---------------------------------------------------------------------------------
#if !defined(RAYGUI_NO_ICONS)
if (iconId >= 0)
{
// NOTE: We consider icon height, probably different than text size
GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
}
#endif
// Get size in bytes of text,
// considering end of line and line break
int lineSize = 0;
for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ }
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
int textOffsetY = 0;
float textOffsetX = 0.0f;
float glyphWidth = 0;
for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
{
int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
int index = GetGlyphIndex(guiFont, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
// Wrap mode text measuring to space to validate if it can be drawn or
// a new line is required
if (wrapMode == TEXT_WRAP_CHAR)
{
// Get glyph width to check if it goes out of bounds
if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
// Jump to next line if current character reach end of the box limits
if ((textOffsetX + glyphWidth) > textBounds.width)
{
textOffsetX = 0.0f;
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
}
}
else if (wrapMode == TEXT_WRAP_WORD)
{
// Get width to next space in line
int nextSpaceIndex = 0;
float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex);
if ((textOffsetX + nextSpaceWidth) > textBounds.width)
{
textOffsetX = 0.0f;
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
}
// TODO: Consider case: (nextSpaceWidth >= textBounds.width)
}
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
else
{
// TODO: There are multiple types of spaces in Unicode,
// maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
{
if (wrapMode == TEXT_WRAP_NONE)
{
// Draw only required text glyphs fitting the textBounds.width
if (textOffsetX <= (textBounds.width - glyphWidth))
{
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
}
}
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
{
// Draw only glyphs inside the bounds
if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
{
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
}
}
}
if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
}
if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING));
//---------------------------------------------------------------------------------
}
#if defined(RAYGUI_DEBUG_TEXT_BOUNDS)
GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f));
#endif
}
// Gui draw rectangle using default raygui plain style with borders
static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
{
if (color.a > 0)
{
// Draw rectangle filled with color
DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha));
}
if (borderWidth > 0)
{
// Draw rectangle border lines with color
DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha));
DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha));
}
#if defined(RAYGUI_DEBUG_RECS_BOUNDS)
DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f));
#endif
}
// Draw tooltip using control bounds
static void GuiTooltip(Rectangle controlRec)
{
if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging)
{
Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width);
GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL);
int textPadding = GuiGetStyle(LABEL, TEXT_PADDING);
int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
GuiSetStyle(LABEL, TEXT_PADDING, 0);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment);
GuiSetStyle(LABEL, TEXT_PADDING, textPadding);
}
}
// Split controls text into multiple strings
// Also check for multiple columns (required by GuiToggleGroup())
static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow)
{
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
// 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
// NOTE: Those definitions could be externally provided if required
// TODO: HACK: GuiTextSplit() - Review how textRows are returned to user
// textRow is an externally provided array of integers that stores row number for every splitted string
#if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
#endif
#if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
#endif
static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data)
static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added)
memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
result[0] = buffer;
int counter = 1;
if (textRow != NULL) textRow[0] = 0;
// Count how many substrings we have on text and point to every one
for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if ((buffer[i] == delimiter) || (buffer[i] == '\n'))
{
result[counter] = buffer + i + 1;
if (textRow != NULL)
{
if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
else textRow[counter] = textRow[counter - 1];
}
buffer[i] = '\0'; // Set an end of string at this point
counter++;
if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
}
}
*count = counter;
return result;
}
// Convert color data from RGB to HSV
// NOTE: Color data should be passed normalized
static Vector3 ConvertRGBtoHSV(Vector3 rgb)
{
Vector3 hsv = { 0 };
float min = 0.0f;
float max = 0.0f;
float delta = 0.0f;
min = (rgb.x < rgb.y)? rgb.x : rgb.y;
min = (min < rgb.z)? min : rgb.z;
max = (rgb.x > rgb.y)? rgb.x : rgb.y;
max = (max > rgb.z)? max : rgb.z;
hsv.z = max; // Value
delta = max - min;
if (delta < 0.00001f)
{
hsv.y = 0.0f;
hsv.x = 0.0f; // Undefined, maybe NAN?
return hsv;
}
if (max > 0.0f)
{
// NOTE: If max is 0, this divide would cause a crash
hsv.y = (delta/max); // Saturation
}
else
{
// NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
hsv.y = 0.0f;
hsv.x = 0.0f; // Undefined, maybe NAN?
return hsv;
}
// NOTE: Comparing float values could not work properly
if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
else
{
if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
}
hsv.x *= 60.0f; // Convert to degrees
if (hsv.x < 0.0f) hsv.x += 360.0f;
return hsv;
}
// Convert color data from HSV to RGB
// NOTE: Color data should be passed normalized
static Vector3 ConvertHSVtoRGB(Vector3 hsv)
{
Vector3 rgb = { 0 };
float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
long i = 0;
// NOTE: Comparing float values could not work properly
if (hsv.y <= 0.0f)
{
rgb.x = hsv.z;
rgb.y = hsv.z;
rgb.z = hsv.z;
return rgb;
}
hh = hsv.x;
if (hh >= 360.0f) hh = 0.0f;
hh /= 60.0f;
i = (long)hh;
ff = hh - i;
p = hsv.z*(1.0f - hsv.y);
q = hsv.z*(1.0f - (hsv.y*ff));
t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
switch (i)
{
case 0:
{
rgb.x = hsv.z;
rgb.y = t;
rgb.z = p;
} break;
case 1:
{
rgb.x = q;
rgb.y = hsv.z;
rgb.z = p;
} break;
case 2:
{
rgb.x = p;
rgb.y = hsv.z;
rgb.z = t;
} break;
case 3:
{
rgb.x = p;
rgb.y = q;
rgb.z = hsv.z;
} break;
case 4:
{
rgb.x = t;
rgb.y = p;
rgb.z = hsv.z;
} break;
case 5:
default:
{
rgb.x = hsv.z;
rgb.y = p;
rgb.z = q;
} break;
}
return rgb;
}
// Scroll bar control (used by GuiScrollPanel())
static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
{
GuiState state = guiState;
// Is the scrollbar horizontal or vertical?
bool isVertical = (bounds.width > bounds.height)? false : true;
// The size (width or height depending on scrollbar type) of the spinner buttons
const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)?
(isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) :
(int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
// Arrow buttons [<] [>] [∧] []
Rectangle arrowUpLeft = { 0 };
Rectangle arrowDownRight = { 0 };
// Actual area of the scrollbar excluding the arrow buttons
Rectangle scrollbar = { 0 };
// Slider bar that moves --[///]-----
Rectangle slider = { 0 };
// Normalize value
if (value > maxValue) value = maxValue;
if (value < minValue) value = minValue;
const int valueRange = maxValue - minValue;
int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
// Calculate rectangles for all of the components
arrowUpLeft = RAYGUI_CLITERAL(Rectangle){
(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
(float)spinnerSize, (float)spinnerSize };
if (isVertical)
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
// Make sure the slider won't get outside of the scrollbar
sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize;
slider = RAYGUI_CLITERAL(Rectangle){
bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)),
bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)),
(float)sliderSize };
}
else // horizontal
{
arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) };
// Make sure the slider won't get outside of the scrollbar
sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize;
slider = RAYGUI_CLITERAL(Rectangle){
scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)),
bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING),
(float)sliderSize,
bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (guiSliderDragging) // Keep dragging outside of bounds
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) &&
!CheckCollisionPointRec(mousePoint, arrowUpLeft) &&
!CheckCollisionPointRec(mousePoint, arrowDownRight))
{
if (CHECK_BOUNDS_ID(bounds, guiSliderActive))
{
state = STATE_PRESSED;
if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
}
}
else
{
guiSliderDragging = false;
guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 };
}
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
// Handle mouse wheel
int wheel = (int)GetMouseWheelMove();
if (wheel != 0) value += wheel;
// Handle mouse button down
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
guiSliderDragging = true;
guiSliderActive = bounds; // Store bounds as an identifier when dragging starts
// Check arrows click
if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
else if (!CheckCollisionPointRec(mousePoint, slider))
{
// If click on scrollbar position but not on slider, place slider directly on that position
if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue);
else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue);
}
state = STATE_PRESSED;
}
// Keyboard control on mouse hover scrollbar
/*
if (isVertical)
{
if (IsKeyDown(KEY_DOWN)) value += 5;
else if (IsKeyDown(KEY_UP)) value -= 5;
}
else
{
if (IsKeyDown(KEY_RIGHT)) value += 5;
else if (IsKeyDown(KEY_LEFT)) value -= 5;
}
*/
}
// Normalize value
if (value > maxValue) value = maxValue;
if (value < minValue) value = minValue;
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background
GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background
GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar
// Draw arrows (using icon if available)
if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
{
#if defined(RAYGUI_NO_ICONS)
GuiDrawText(isVertical? "^" : "<",
RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
GuiDrawText(isVertical? "v" : ">",
RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));
#else
GuiDrawText(isVertical? "#121#" : "#118#",
RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
GuiDrawText(isVertical? "#120#" : "#119#",
RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
#endif
}
//--------------------------------------------------------------------
return value;
}
// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
// WARNING: It multiplies current alpha by alpha scale factor
static Color GuiFade(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) };
return result;
}
#if defined(RAYGUI_STANDALONE)
// Returns a Color struct from hexadecimal value
static Color GetColor(int hexValue)
{
Color color;
color.r = (unsigned char)(hexValue >> 24) & 0xFF;
color.g = (unsigned char)(hexValue >> 16) & 0xFF;
color.b = (unsigned char)(hexValue >> 8) & 0xFF;
color.a = (unsigned char)hexValue & 0xFF;
return color;
}
// Returns hexadecimal value for a Color
static int ColorToInt(Color color)
{
return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
}
// Check if point is inside rectangle
static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
{
bool collision = false;
if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
(point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
return collision;
}
// Formatting of text with variables to 'embed'
static const char *TextFormat(const char *text, ...)
{
#if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE)
#define RAYGUI_TEXTFORMAT_MAX_SIZE 256
#endif
static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE];
va_list args;
va_start(args, text);
vsprintf(buffer, text, args);
va_end(args);
return buffer;
}
// Draw rectangle with vertical gradient fill color
// NOTE: This function is only used by GuiColorPicker()
static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
{
Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
}
// Split string into multiple strings
const char **TextSplit(const char *text, char delimiter, int *count)
{
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
// 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
#if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS)
#define RAYGUI_TEXTSPLIT_MAX_ITEMS 128
#endif
#if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE)
#define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024
#endif
static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };
static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 };
memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
result[0] = buffer;
int counter = 0;
if (text != NULL)
{
counter = 1;
// Count how many substrings we have on text and point to every one
for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
else if (buffer[i] == delimiter)
{
buffer[i] = '\0'; // Set an end of string at this point
result[counter] = buffer + i + 1;
counter++;
if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
}
}
}
*count = counter;
return result;
}
// Get integer value from text
// NOTE: This function replaces atoi() [stdlib.h]
static int TextToInteger(const char *text)
{
int value = 0;
int sign = 1;
if ((text[0] == '+') || (text[0] == '-'))
{
if (text[0] == '-') sign = -1;
text++;
}
for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
return value*sign;
}
// Encode codepoint into UTF-8 text (char array size returned as parameter)
static const char *CodepointToUTF8(int codepoint, int *byteSize)
{
static char utf8[6] = { 0 };
int size = 0;
if (codepoint <= 0x7f)
{
utf8[0] = (char)codepoint;
size = 1;
}
else if (codepoint <= 0x7ff)
{
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
size = 2;
}
else if (codepoint <= 0xffff)
{
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
size = 3;
}
else if (codepoint <= 0x10ffff)
{
utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
size = 4;
}
*byteSize = size;
return utf8;
}
// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
// Total number of bytes processed are returned as a parameter
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
static int GetCodepointNext(const char *text, int *codepointSize)
{
const char *ptr = text;
int codepoint = 0x3f; // Codepoint (defaults to '?')
*codepointSize = 1;
// Get current codepoint and bytes processed
if (0xf0 == (0xf8 & ptr[0]))
{
// 4 byte UTF-8 codepoint
if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
*codepointSize = 4;
}
else if (0xe0 == (0xf0 & ptr[0]))
{
// 3 byte UTF-8 codepoint */
if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks
codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
*codepointSize = 3;
}
else if (0xc0 == (0xe0 & ptr[0]))
{
// 2 byte UTF-8 codepoint
if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks
codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
*codepointSize = 2;
}
else if (0x00 == (0x80 & ptr[0]))
{
// 1 byte UTF-8 codepoint
codepoint = ptr[0];
*codepointSize = 1;
}
return codepoint;
}
#endif // RAYGUI_STANDALONE
#endif // RAYGUI_IMPLEMENTATION