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https://codeberg.org/setop/elm-scripting
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elm 0.19.1
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python 3.13.1-v2
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70
README.md
70
README.md
@@ -22,8 +22,8 @@ Next, we concatenate this with the Elm JavaScript output and an app launcher sni
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## Limitations
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* No event loop
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* Hence, no [TEA](https://guide.elm-lang.org/architecture/); no `update` can be triggered
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* Hence, no Time, no Random, no Http
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* Hence, no [TEA](https://guide.elm-lang.org/architecture/); the `main` function must return a static view
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* Hence, no Time, no Random, no Json Encoder/Decoder (!), no Http
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* Nodes can only have one parent (this should always be the case)
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* Does not scale well : creating thousands of Nodes consumes a [lot of RAM](#Performances)
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@@ -37,73 +37,19 @@ Next, we concatenate this with the Elm JavaScript output and an app launcher sni
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```elm
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module Hello exposing(main)
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import Html exposing (text)
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import Html exposing (p, text)
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main = text "Hello World!"
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main = p [] [text "Hello World!"]
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```
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4. Run `./elmscript.sh src/Hello.elm`
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4. Run `./build.sh src/Hello.elm`; this generates the corresponding HTML code:
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This produces the expected output:
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```text
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```html
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<p>
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Hello World!
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</p>
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```
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## passing input
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Input content can be passed to the script via the standard input. The content is then passed to the Elm script as "flags". The script must then use `Browser.element` and implement `init flags` function.
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Create `src/Greet.elm` with the following content:
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```elm
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module Greet exposing (main)
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import Browser
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import Html exposing (text)
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main =
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Browser.element
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{ init = \f -> (f, Cmd.none)
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, update = \m _ -> (m, Cmd.none)
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, view = \m -> text ("hello " ++ m)
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, subscriptions = always Sub.none
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}
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```
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Run `./elmscript.sh src/Greet.elm <<< 'Elm'`
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This produces the expected output: `hello Elm`.
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I's even more natural when passing file :
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* run `elm install elm-explorations/markdown`
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* create `src/MdRender.elm` with the following content:
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```elm
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module MdRender exposing (main)
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import Browser
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import Html.Attributes exposing (class)
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import Markdown
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main =
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Browser.element
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{ init = \s -> (s, Cmd.none)
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, update = \m c -> (m, Cmd.none)
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, view = \m -> Markdown.toHtml [class "content"] m
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, subscriptions = always Sub.none
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}
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```
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* run `./elmscript.sh src/MdRender.elm < README.md > README.html`
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## Performances
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Acceptable for small scripts : 250ms on a modest x86_64 CPU and 64MB RAM for a 500 records into a table ; but is does not scale well as everything is loaded before processing ; no streaming contrary to the usual Unix way.
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10
TODO.md
10
TODO.md
@@ -1,8 +1,8 @@
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# Major
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- [ ] find a way to process external data
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- [x] from stdout (use case : json), use flags
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- find a way to process external data
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- [ ] from stdout (use case : json)
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- [ ] from files (use case : SSG)
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- [ ] from http (use case : spider)
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@@ -22,7 +22,7 @@
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- [ ] in debug mode, keep the output
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- [x] allow to specify or guess the main module name
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- [x] if `innerHTML` attribute is set, output its value instead of the node tree
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- [x] allow to create standalone (`-s`) HTML document instead of fragment => use template engine instead
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- [x] silence elm compiler message when successful
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- [ ] allow to create standalone (`-s`) HTML document instead of fragment
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- [ ] silence elm compiler message when successful
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- [ ] skip compilation steps if source has not been modified ; run directly ; this mean keeping the output
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- [x] add proper copyright and license
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- [ ] add proper copyright and license
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18
build.debug.sh
Executable file
18
build.debug.sh
Executable file
@@ -0,0 +1,18 @@
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#!/bin/sh -eu
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w1="$(mktemp out_$$_1_XXXX.js)"
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elm make --output=${w1} $1 1>&2
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sed -i -e 's!console.warn(!console.log(!g' ${w1}
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w2="$(mktemp out_$$_XXXX.js)"
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cat dom.js ${w1} launch.js > ${w2}
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rm ${w1}
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qjs --std ${w2}
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# if qjs fails, output file will stay for debugging, else
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rm ${w2}
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19
build.sh
Executable file
19
build.sh
Executable file
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#!/bin/sh -eu
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CMDD=$(dirname $(realpath 0))
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w1="$(mktemp out_$$_1_XXXX.js)"
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elm make --optimize --output=${w1} $1 1>&2
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w2="$(mktemp out_$$_XXXX.js)"
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cat ${CMDD}/dom.js ${CMDD}/preelm.js ${w1} ${CMDD}/postelm.js > ${w2}
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rm ${w1}
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qjs --std ${w2}
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# if qjs fails, output file will stay for debugging, else
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rm ${w2}
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14
dom.js
14
dom.js
@@ -5,11 +5,6 @@ function Node(parent, tag) {
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this.text = null;
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// attributes are stored directly on the node object
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// see https://github.com/elm/virtual-dom/blob/master/src/Elm/Kernel/VirtualDom.js#L511
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// but Html.Attributes.attribute/2 uses Element.setAttribute
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this.setAttribute = (key, val) => {
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// as of now, there is no check if key conflict with the ones defined by Dom implementation
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this[key] = val;
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}
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this.children = []; // List of Node
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this.replaceChild = (newNode, domNode) => {
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this.children[domNode.pos-1] = newNode;
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@@ -21,9 +16,6 @@ function Node(parent, tag) {
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this.appendChild = (node) => {
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node.pos = this.children.push(node);
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}
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this.replaceData = (offset, count, data) => {
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this.text = data; // elm runtime will always replace the whole text
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}
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this.dump = (d=0) => {
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if (this.text != null) {
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print(this.text);
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@@ -53,8 +45,8 @@ function Node(parent, tag) {
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return this;
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}
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const document = new Node(null, "document");
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const target = new Node(document, "target");
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var document = new Node(null, "document");
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var target = new Node(document, "target");
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const NodeKeys = new Set(Object.keys(target));
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// getElementById is only used once, to get node Elm must hook into.
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@@ -67,6 +59,6 @@ document.createTextNode = (text) => { t = new Node(null, "#text" ); t.text = tex
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// workaround for elm-explorations/markdown Markdown.toHtml
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const global = {};
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global = {};
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41
elmscript.sh
41
elmscript.sh
@@ -1,41 +0,0 @@
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#!/bin/sh -eu
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CMDD=$(dirname $(realpath 0))
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w1="$(mktemp out_$$_1_XXXX.js)"
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elm make --optimize --output=${w1} $1 1>/dev/null
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w2="$(mktemp out_$$_XXXX.js)"
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cat ${CMDD}/dom.js >> ${w2}
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cat << EEE >> ${w2}
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try {
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EEE
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cat ${w1} >> ${w2}
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cat << EEE >> ${w2}
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Elm[Object.keys(Elm)[0]].init({
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node: document.getElementById("elm")
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EEE
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flags=$(grep -c 'main = $elm$browser$Browser$element' ${w1} || true)
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if [ $flags -eq 1 ];
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then
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cat << EEE >> ${w2};
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, flags: std.in.readAsString()
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EEE
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fi
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cat << EEE >> ${w2}
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});
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document.children[0].dump();
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} catch(e) {
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throw e;
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}
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EEE
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rm ${w1}
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qjs --std ${w2}
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# if qjs fails, output file will stay for debugging, else
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rm ${w2}
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13
postelm.js
Normal file
13
postelm.js
Normal file
@@ -0,0 +1,13 @@
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// above is the DOM implementation
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// and the Elm app code
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// here we lanch the app
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Elm[Object.keys(Elm)[0]].init({ node: document.getElementById("elm") });
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document.children[0].dump();
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} catch(e) {
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throw e;
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}
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