Build tools to generate shaders

This commit is contained in:
flowerpewpew
2024-05-04 20:55:07 +01:00
parent d5dadec229
commit 112ae64e86
3 changed files with 57 additions and 769 deletions

View File

@@ -71,7 +71,8 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>$(VC_IncludePath);$(ProjectDir)\lib\raylib-4.5.0_win64_msvc16\include</IncludePath>
<IncludePath>$(VC_IncludePath);$(ProjectDir)\lib\raylib-4.5.0_win64_msvc16\include;$(ProjectDir)\build</IncludePath>
<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\build</ExternalIncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -114,6 +115,9 @@
<AdditionalLibraryDirectories>$(ProjectDir)\lib\raylib-4.5.0_win64_msvc16\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>raylib.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PreBuildEvent>
<Command>powershell -File tools\buildshaders.ps1</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>