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https://github.com/danielchasehooper/ShapeUp-public
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Build tools to generate shaders
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@@ -71,7 +71,8 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(VC_IncludePath);$(ProjectDir)\lib\raylib-4.5.0_win64_msvc16\include</IncludePath>
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<IncludePath>$(VC_IncludePath);$(ProjectDir)\lib\raylib-4.5.0_win64_msvc16\include;$(ProjectDir)\build</IncludePath>
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<ExternalIncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);$(ProjectDir)\build</ExternalIncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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@@ -114,6 +115,9 @@
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<AdditionalLibraryDirectories>$(ProjectDir)\lib\raylib-4.5.0_win64_msvc16\lib</AdditionalLibraryDirectories>
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<AdditionalDependencies>raylib.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PreBuildEvent>
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<Command>powershell -File tools\buildshaders.ps1</Command>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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